stylised-character-controller VS DotRecast

Compare stylised-character-controller vs DotRecast and see what are their differences.

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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stylised-character-controller DotRecast
2 -
151 397
- -
0.0 9.7
almost 2 years ago 3 days ago
C# C#
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

stylised-character-controller

Posts with mentions or reviews of stylised-character-controller. We have used some of these posts to build our list of alternatives and similar projects.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing stylised-character-controller and DotRecast you can also consider the following projects:

unity-movement-ai - A Unity library for common movement AI

MonoGame - One framework for creating powerful cross-platform games.

flipon-tiny - An open-source minimalist but playable version of Flipon

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

UniMob - Modern reactive programming library for Unity (inspired by MobX js)

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path