stretch
rfcs
stretch | rfcs | |
---|---|---|
5 | 16 | |
1,968 | 106 | |
0.7% | 3.8% | |
0.0 | 1.2 | |
over 1 year ago | 12 days ago | |
Rust | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stretch
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A "lawful" framework for styling/formatting UIs?
The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
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React Native Team AUA - Thursday Oct. 14, 9am PT
Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
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Rust GUI Infrastructure
https://github.com/vislyhq/stretch exists, I don’t know how well it would do at all this.
rfcs
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I made a fast and ergonomic crate for trait queries. Now, you can easily query for `dyn Trait`!
For some good real-world use cases, check out this thread: https://github.com/bevyengine/rfcs/pull/39
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Bevy 0.8
I'm the author of the draft Many Worlds RFC. Current plan is to get scheduling sorted out, then pick that work up again.
- Programming a Rogue-Like with Rust
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Bevy 0.7: data oriented game engine built in Rust
I can tell you right now that there’s an entire channel in the Bevy discord server dedicated to making an out of the box api for multiplayer. If you want the current state of it, check out this RFC. https://github.com/bevyengine/rfcs/pull/19 I’m really excited for it when it eventually comes out.
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Bevy 0.7
I think making it easier for systems to observe the effects of Commands from other systems is a critical missing piece of the Bevy ECS puzzle. "Stageless" is a solid, holistic solution to the problem and we're seeing the community slowly establish consensus on that design. There is already a draft implementation in the works. And I think "stageless" is most likely the solution we will land on.
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Announcing bevy-egui-kbgp - an improved keyboard and gamepad story for egui in Bevy
Cool! Looks like a nice complement to the RFC about keyboard navigation!
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Bevy 0.6
This should be fairly feasible: although you'll probably want to wait on (or implement) the dynamic components RFC. The comments above are more to the effect of "writing Rust is easier and more convenient than you might expect".
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Bevy’s First Birthday: a year of open source Rust game engine development
You will be happy to know that better/updated documentation is planned. It was briefly mentioned as "the new Bevy Book effort" in this paragraph of the blog post and there are a ton more details in this RFC. Your participation would be more than welcome!
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Placating the borrow checker for systems that depend on a component plus the same component on another entity?
So, several of us have been working on a relations feature for Bevy: first-class support for those sort of "target another entity with a component" patterns that keep cropping up. There's a lot to be done, and it's at a point where it can be chunked out, so if you're interested in helping out come say hi on Discord :)
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy - A refreshingly simple data-driven game engine built in Rust
react-native-skia - High-performance React Native Graphics using Skia
morphorm - A UI layout engine written in Rust
react-native-skia - Cross platform React Native solution to draw graphics based on Skia
kajiya - 💡 Experimental real-time global illumination renderer 🦀
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
yoga - Yoga is an embeddable layout engine targeting web standards.
docs.rs - crates.io documentation generator