stm32f4xx-hal
too-many-lists
stm32f4xx-hal | too-many-lists | |
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11 | 219 | |
506 | 3,027 | |
2.8% | 0.7% | |
8.4 | 0.0 | |
7 days ago | 17 days ago | |
Rust | Rust | |
BSD Zero Clause License | MIT License |
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stm32f4xx-hal
- Rust newcomers are 70x less likely to create vulnerabilities than C++ newcomers [pdf]
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1.5st project: Rusty Stopwatch
I would personally use the abstractions provided by the stm32f4xx-hal crate more. See https://github.com/stm32-rs/stm32f4xx-hal/tree/master/examples/ for examples.
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[Media] To get familiar with embedded Rust, I wrote a Tetris clone! It's running on an STM32. I repurposed a board I designed for another project
For this project, the audio ended up being the biggest challenge. I spent a few days on-and-off working on it because it would stop working as I modified the PWM frequency. I was eventually able to track it down to a bug in the HAL and opened a PR accordingly: https://github.com/stm32-rs/stm32f4xx-hal/pull/555
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Hey Rustaceans! Got a question? Ask here! (30/2022)!
For my specific issue, I'm using the stm32f4xx-hal library to control a bunch of RGB leds, each with a pwm output. Since I have to get pins and timers where I can find them, each component of the led is made by something like
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STM32F4 Embedded Rust at the HAL: PWM Buzzer
At the time of writing this post, I noticed that if going with option 1 stated earlier that returns a PWMChannel can prove to be quite problematic. In navigating the documentation, the PWMChannel implementations do not include methods that allow to get and set the period of the peripheral. There is an issue that I submitted here for that.
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blink sketch for stm32f411?
Maybe check out this example from the stm324xx-hal repo?
- How to setup CLion for programming AVR microcontrollers?
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can u reccommend a microcontroller for my protorypes needs?
Here is an example for stm32f407 (trivial to change to stm32f411) that gets random numbers from the rng peripheral and displays them on an ssd1306 display: https://github.com/stm32-rs/stm32f4xx-hal/blob/master/examples/rng-display.rs although this uses Rust, which you may or may not like. Arduino will have you covered as well, obviously.
- Huge binary size when using usbd_device SerialPort on stm32
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Learn a new language after C. Rust or C++?
A major benefit of Rust in embedded is how easy it is to use libraries. This example implements USB serial communication on an STM32 in under 80 lines. You add some libs and if it compiles it works.
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
stm32-rs - Embedded Rust device crates for STM32 microcontrollers
rust - Empowering everyone to build reliable and efficient software.
meta-raspberrypi - Yocto/OE BSP layer for the Raspberry Pi boards
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
embassy - Modern embedded framework, using Rust and async.
book - The Rust Programming Language
cargo-binutils - Cargo subcommands to invoke the LLVM tools shipped with the Rust toolchain
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
bare-metal-stopwatch-rust - Bare-metal interrupt-driven stopwatch on STM32F439ZI, written in Rust
easy_rust - Rust explained using easy English
hubris - A lightweight, memory-protected, message-passing kernel for deeply embedded systems.
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings