steam-runtime
AppImageKit
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steam-runtime | AppImageKit | |
---|---|---|
86 | 133 | |
1,153 | 8,447 | |
1.4% | 1.1% | |
6.6 | 2.9 | |
7 months ago | 2 months ago | |
Shell | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
AppImageKit
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GoboLinux
What you're looking for sounds like AppImages (https://appimage.org/) . I have only used them while downloading games from itch.io, etc. (since i prefer package managers) but they seem to work out of the box on popular distros.
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Bitwarden Heist – How to Break into Password Vaults Without Using Passwords
Ideally a new instance of the application is installed for each user. This also provides better isolation if one user upgrades/removes/breaks their application instance. I, for one, have really come around to the AppImage model [0] in the last couple of years.
[0] https://appimage.org/
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How to sandbox AppImages ?
I found a similar issue on github and tried this solution but still getting the same error .
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Ask HN: What's the best CLI installation experience you've ever seen?
There is AppImage[1], which packs a lot of stuff into a SquashFS filesystem, appends it to the executable, so everything is in one file.
[1] https://appimage.org
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Linux users when their preferred app isn't packaged in the main repository
Nah i think yall just hating appimage. Real gold standard.
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How to minimize RAM usage during Go binary compilation
Although I haven't used plugins feature myself yet, this does sound like the perfect use case for them. Not every patient needs to access every single source. With plugins you can load only the source (or few sources) that they actually need. You can still use something like https://appimage.org/ to give them "a single binary", but will actually contain your slim binary and all the plugins.
- Wrong Opinion About Debian Stable
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AppImages Refuse to Launch After Updates
```dlopen(): error loading libfuse.so.2 AppImages require FUSE to run. You might still be able to extract the contents of this AppImage if you run it with the --appimage-extract option. See https://github.com/AppImage/AppImageKit/wiki/FUSE for more information```
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How to install application bundle (AppImageKit runtime)
This doesn't look like a squashfs image. Cannot mount AppImage, please check your FUSE setup. You might still be able to extract the contents of this AppImage if you run it with the --appimage-extract option. See https://github.com/AppImage/AppImageKit/wiki/FUSE for more information open dir error: No such file or directory
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I'm thinking of moving from windows to Linux. What should I expect?
appimages. Appimages are similar to flatpaks, exept that they are a file you download and double click to run. Think of them as portable softwares like windows has (portable apps). They are sandboxed too. You can learn more about appimages here
What are some alternatives?
flatpak - Linux application sandboxing and distribution framework
pdfarranger - Small python-gtk application, which helps the user to merge or split PDF documents and rotate, crop and rearrange their pages using an interactive and intuitive graphical interface.
dxvk-native - D3D9/11 but it runs natively on Linux!
pkg2appimage - Tool and recipes to convert existing deb packages to AppImage
Proton - Compatibility tool for Steam Play based on Wine and additional components
appimage-builder - GNU/Linux packaging solution using the AppImage format
flathub - Issue tracker and new submissions
SDL - Simple Directmedia Layer
piper - GTK application to configure gaming devices
steam-for-linux - Issue tracking for the Steam for Linux beta client
nixos-config - My NixOS configuration