steam-runtime
AMDVLK
steam-runtime | AMDVLK | |
---|---|---|
86 | 57 | |
1,153 | 1,665 | |
0.7% | 1.1% | |
6.6 | 5.1 | |
8 months ago | 6 days ago | |
Shell | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
AMDVLK
- How do graphics APIs work?
- AMDVLK Release v-2023.Q2.2
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Zajímalo by mě, co máte za operační systém na zařízení na kterém právě vidíte tuto anketu.
Budeš je muset sám compilenout z open source kódu.
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Read dead redemption 2 crashes entire system during benchmark
If RADV hangs rdr2 at the moment you can temporarily switch to amdvlk, you can also switch on a game-to-game basis without rebooting or anything. You can get it from the release section of their github: https://github.com/GPUOpen-Drivers/AMDVLK. But keep in mind that amdvlk will make itself the default as long as you have it installed.
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Proof 7900XTX VR issues ARE due to a driver problem, not hardware (Linux v. Windows timing graphs)
Other parts of the stack can be released, and I'd bet anything that AMD's vulkan driver, amdvlk, is at least very similar to the windows implementation, just with a different PAL backed by whatever the windows systems are instead of libdrm.
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Steam games using Vulkan fail to launch
Switching from RADV to AMDVLK fixed the issue. I haven't noticed any performance differences once the shaders are compiled.
- RADV Driver Sees Dramatic Improvement To Reduce CPU Overhead For Draw Calls
- AMDVLK V-2022.Q3.4 with RayTracing support
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Problem with deep rock galactic
Looks like an issue with a more recent version of amdvlk (https://github.com/GPUOpen-Drivers/AMDVLK/issues/278). Some people resolved by uninstalling amdvlk, but I was able to launch it with amdvlk still installed by using the launch options settings I've provided with this report.
What are some alternatives?
flatpak - Linux application sandboxing and distribution framework
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
dxvk-native - D3D9/11 but it runs natively on Linux!
yuzu - Nintendo Switch emulator
Proton - Compatibility tool for Steam Play based on Wine and additional components
vulkan-guide - Introductory guide to vulkan.
flathub - Issue tracker and new submissions
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
SDL - Simple Directmedia Layer
llpc - LLVM-Based Pipeline Compiler
steam-for-linux - Issue tracking for the Steam for Linux beta client
pal - Platform Abstraction Library