stateroom
ggez
stateroom | ggez | |
---|---|---|
4 | 50 | |
134 | 4,119 | |
1.5% | 0.7% | |
5.0 | 4.3 | |
about 20 hours ago | 3 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stateroom
- Hey Rustaceans! Got a question? Ask here (12/2023)!
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Launch HN: Drifting in Space (YC W22) – A server process for every user
In the case of containers it gets tricky because of how it interacts with the scheduler (e.g. if a node is idle but has a bunch of paused containers that could be unpaused at any time, the scheduler has to decide how to proceed), but I love the concept. It's something I've thought a bit about in a world where the server can be compiled to WebAssembly, because it's imaginable to suspend it and serialize the memory state so that it can be sent off to storage somewhere and pulled out when the next request comes in. This was actually part of the motivation behind a library I wrote called Stateroom (https://github.com/drifting-in-space/stateroom), which creates a stateful WebSocket server as a WebAssembly module, but I haven't yet implemented the ability to freeze the state of the module between requests.
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Use Phoenix Channels
> "just drop it in and it just works" for self hosted websocket systems
I was also been underwhelmed by options in this area, so I've been working on a Rust library called Jamsocket[1]. The idea is that all you need to do is implement a trait, overload the functions for the events you want to handle (new connection, message, etc.) and deploy it.
I still need to work on production aspects of it, but it's in a state where you can play with it for local development, so I figured I'd share it here in case any Rust developers want to tinker with it.
[1] https://github.com/jamsocket/jamsocket
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
spawner - Session backend orchestrator for ambitious browser-based apps. [Moved to: https://github.com/drifting-in-space/plane]
bevy - A refreshingly simple data-driven game engine built in Rust
falcon - Brushing and linking for big data
macroquad - Cross-platform game engine in Rust.
Sandstorm - Sandstorm is a self-hostable web productivity suite. It's implemented as a security-hardened web app package manager.
piston - A modular game engine written in Rust
bitque - A simplified Jira clone built with seed.rs and actix
Tetra - 🎮 A simple 2D game framework written in Rust
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
Amethyst - Data-oriented and data-driven game engine written in Rust
lucet - Lucet, the Sandboxing WebAssembly Compiler.
love - LÖVE is an awesome 2D game framework for Lua.