stable-baselines3
gym
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stable-baselines3 | gym | |
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46 | 96 | |
7,894 | 33,873 | |
5.2% | 0.8% | |
8.2 | 0.0 | |
7 days ago | 22 days ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 or later |
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stable-baselines3
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Sim-to-real RL pipeline for open-source wheeled bipeds
The latest release (v3.0.0) of Upkie's software brings a functional sim-to-real reinforcement learning pipeline based on Stable Baselines3, with standard sim-to-real tricks. The pipeline trains on the Gymnasium environments distributed in upkie.envs (setup: pip install upkie) and is implemented in the PPO balancer. Here is a policy running on an Upkie:
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[P] PettingZoo 1.24.0 has been released (including Stable-Baselines3 tutorials)
PettingZoo 1.24.0 is now live! This release includes Python 3.11 support, updated Chess and Hanabi environment versions, and many bugfixes, documentation updates and testing expansions. We are also very excited to announce 3 tutorials using Stable-Baselines3, and a full training script using CleanRL with TensorBoard and WandB.
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[Question] Why there is so few algorithms implemented in SB3?
I am wondering why there is so few algorithms in Stable Baselines 3 (SB3, https://github.com/DLR-RM/stable-baselines3/tree/master)? I was expecting some algorithms like ICM, HIRO, DIAYN, ... Why there is no model-based, skill-chaining, hierarchical-RL, ... algorithms implemented there?
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Stable baselines! Where my people at?
Discord is more focused, and they have a page for people who wants to contribute https://github.com/DLR-RM/stable-baselines3/blob/master/CONTRIBUTING.md
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SB3 - NotImplementedError: Box([-1. -1. -8.], [1. 1. 8.], (3,), <class 'numpy.float32'>) observation space is not supported
Therefore, I debugged this error to the ReplayBuffer that was imported from `SB3`. This is the problem function -
- Exporting an A2C model created with stable-baselines3 to PyTorch
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
Have you ever wanted to use dm-control with stable-baselines3? Within Reinforcement learning (RL), a number of APIs are used to implement environments, with limited ability to convert between them. This makes training agents across different APIs highly difficult, and has resulted in a fractured ecosystem.
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Stable-Baselines3 v1.8 Release
Changelog: https://github.com/DLR-RM/stable-baselines3/releases/tag/v1.8.0
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
Great project! One question though, is there any reason why you are not using existing RL models instead of creating your own, such as stable baselines?
- Is stable-baselines3 compatible with gymnasium/gymnasium-robotics?
gym
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OpenAI Acquires Global Illumination
A co-founder announced they disbanded their robots team a couple years ago: https://venturebeat.com/business/openai-disbands-its-robotic...
That was the same time they depreciated OpenAI Gym: https://github.com/openai/gym
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
This includes single-agent Gymnasium wrappers for DM Control, DM Lab, Behavior Suite, Arcade Learning Environment, OpenAI Gym V21 & V26. Multi-agent PettingZoo wrappers support DM Control Soccer, OpenSpiel and Melting Pot. For more information, read the release notes here:
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Some confusion about variables and functions in mujoco-py
When I browse fetch_env.py, I have a question about the following code snippet:
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pip install stable-baselines3[extra]
Nvm, this works for me '!pip install setuptools==65.5.0' Source: https://github.com/openai/gym/issues/3176
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
how would this interact/compare with https://github.com/openai/gym?
- What has replaced OpenAI Retro Gym?
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Understanding Reinforcement Learning
If you'd like to learn more about reinforcement learning or play with a number of samples in controlled environments, I highly recommend you look at the documentation for OpenAI's Gym library and particularly the basic usage page. OpenAI's Gym provides a standardized environment for performing reinforcement learning on classic Atari games and a few other platforms and should be an educational resource. If you'd like a more detailed example, check out this tutorial on Paperspace's blog.
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Using the cross-entropy method to solve Frozen Lake
Frozen Lake is an OpenAI Gym environment in which an agent is rewarded for traversing a frozen surface from a start position to a goal position without falling through any perilous holes in the ice.
- Is there a publicly available state space model for the Lunar Lander environment?
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How to Create a Behavioral Cloning Bot to Play Online Games?
typically a more relaxed approach is taken via reinforcement learning, but it requires that you can simulate the game via a given gamestate. take a look at e.g. https://www.gymlibrary.dev/
What are some alternatives?
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
carla - Open-source simulator for autonomous driving research.
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
tensorflow - An Open Source Machine Learning Framework for Everyone
cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
dm_control - Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
tianshou - An elegant PyTorch deep reinforcement learning library.
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.