sprite-animation-example VS Creature_Godot

Compare sprite-animation-example vs Creature_Godot and see what are their differences.

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sprite-animation-example Creature_Godot
1 1
4 84
- -
4.1 0.0
over 2 years ago almost 4 years ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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sprite-animation-example

Posts with mentions or reviews of sprite-animation-example. We have used some of these posts to build our list of alternatives and similar projects.

Creature_Godot

Posts with mentions or reviews of Creature_Godot. We have used some of these posts to build our list of alternatives and similar projects.
  • ways to reduce player sprites / other art
    1 project | /r/godot | 14 May 2021
    You can use the in engine animation and skeletal system. Or software like Creature 2D to build animations. They have a module you can build into Godot to use real time animations.

What are some alternatives?

When comparing sprite-animation-example and Creature_Godot you can also consider the following projects:

stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.

synfig - This is the Official source code repository of the Synfig project

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !

ncJump - 🦘 A jumping project powered by nCine

corona - Solar2D Game Engine main repository (ex Corona SDK)

LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine

skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~

krkrz - Kirikiri Z Project

SegsEngine - The engine that will become the basis for client/editor/server components.

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch