Creature_Godot
krkrz
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Creature_Godot | krkrz | |
---|---|---|
1 | 1 | |
84 | 721 | |
- | 4.0% | |
0.0 | 0.0 | |
almost 4 years ago | about 1 month ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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Creature_Godot
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ways to reduce player sprites / other art
You can use the in engine animation and skeletal system. Or software like Creature 2D to build animations. They have a module you can build into Godot to use real time animations.
krkrz
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We are English VN publisher NekoNyan- Ask us Anything!
KiriKiri-Z is also open source (https://github.com/krkrz/krkrz), but I usually don't look at its source. It helps me prepare in case I ever need to port VNs without access to engine code.
What are some alternatives?
synfig - This is the Official source code repository of the Synfig project
corona - Solar2D Game Engine main repository (ex Corona SDK)
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
krkrsdl2 - 吉里吉里SDL2プロジェクト (吉里吉里2と吉里吉里Zがベース) / Kirikiri SDL2 Project (Based on Kirikiri 2 and Kirikiri Z)
sprite-animation-example - A simple sprites animator using OpenGL 3.3 with C++
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
SegsEngine - The engine that will become the basis for client/editor/server components.
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch