Creature_Godot VS krkrz

Compare Creature_Godot vs krkrz and see what are their differences.

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Creature_Godot krkrz
1 1
84 721
- 4.0%
0.0 0.0
almost 4 years ago about 1 month ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Creature_Godot

Posts with mentions or reviews of Creature_Godot. We have used some of these posts to build our list of alternatives and similar projects.
  • ways to reduce player sprites / other art
    1 project | /r/godot | 14 May 2021
    You can use the in engine animation and skeletal system. Or software like Creature 2D to build animations. They have a module you can build into Godot to use real time animations.

krkrz

Posts with mentions or reviews of krkrz. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Creature_Godot and krkrz you can also consider the following projects:

synfig - This is the Official source code repository of the Synfig project

corona - Solar2D Game Engine main repository (ex Corona SDK)

ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl

KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine

krkrsdl2 - 吉里吉里SDL2プロジェクト (吉里吉里2と吉里吉里Zがベース) / Kirikiri SDL2 Project (Based on Kirikiri 2 and Kirikiri Z)

sprite-animation-example - A simple sprites animator using OpenGL 3.3 with C++

gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.

SegsEngine - The engine that will become the basis for client/editor/server components.

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch