spine-runtimes
javafx-gradle-plugin
spine-runtimes | javafx-gradle-plugin | |
---|---|---|
65 | 77 | |
4,163 | 343 | |
0.7% | 1.5% | |
9.8 | 5.0 | |
1 day ago | about 2 months ago | |
C# | Java | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
javafx-gradle-plugin
- Ask HN: Best stack for building a desktop app?
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Setting up Continuous Integration
One, I don't understand Java environments really well. All I have done so far is create some GUI applications using JavaFX. Wish I could share my code, but unfortunately, its part of my assignments and can't be open-sourced. Second, the instructions I found in the Contributing docs were bare-minimum, and kinda hard to follow for a beginner. An experienced Java developer would get them really quickly, no doubt about that.
- Java 21 makes me like Java again
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How to use the JavaFX library Medusa to display weather data
JavaFX (an open source, next generation client application platform for desktop, mobile and embedded systems) has many useful out the box UI controls to build modern interactive desktop apps. These include buttons, checkboxes, list views, labels etc, that can be configured and styled in countless ways. I’ve using them for many years at work building mapping apps!
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New JavaFX Community
**Useful resources** _([Full list](/r/JavaFX/wiki/resources))_ * [OpenJFX.io](https://openjfx.io/) * [JavaFX source](https://github.com/openjdk/jfx/) * [JavaFX bugtracker](https://bugs.openjdk.java.net/browse/JDK-8146386?jql=project%20%3D%20JDK%20AND%20component%20%3D%20javafx) * [JFX-Central](https://www.jfx-central.com/) [**Rules**](/r/JavaFX/about/rules/) 1. No NSFW/NSFL content 2. No service requests/offers 3. Must be JavaFX related 3. No politics **Related subreddits** - [/r/java](/r/java) - [/r/javahelp](/r/javahelp) **Other communities** - [JavaFX on Discord](https://discord.gg/yZ3Y3Fd) - [JavaFX on programming.dev](https://programming.dev/c/javafx)
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Finally passed C195 Software 2, AMA!
As I'm typing this, I'm realizing that the 4 part webinar actually sets up a lot of it. By this point, you should have installed: your IDE (I used intellliJ), the Java SDK, downloaded the JavaFX file here(that you'll manually add into your project structure), and the MySQL connector J file.
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Best UI toolkit for Kotlin
JavaFX works well with Kotlin if you're looking for an imperative toolkit. Just add this plugin in your build.gradle to import it.
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JavaFX runtime components are missing, and are required to run this application. For MacBook Air m2
You could also download the JavaFX modules separately from https://openjfx.io/
- JavaFX tutorials
- JavaFX 20 + JDK20 + Gradle + GitHub Actions
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
flux - A fast, lightweight tweening library for Lua
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology