spine-runtimes
caniuse
spine-runtimes | caniuse | |
---|---|---|
65 | 390 | |
4,163 | 5,503 | |
0.7% | - | |
9.8 | 9.5 | |
1 day ago | 5 days ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
caniuse
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Time-Based CSS Animations
The article uses custom css @properties which are awesome and have 88% browser support [1].
One thing to watch out for is differences in how browsers handle setting the fallback initial-value. Chrome will use initial-value if CSS variable is undefined OR set to an invalid value. Firefox will only use initial-value if the variable is undefined. For most projects, this won't be an issue, but for a recent project, I ended up needing to use javascript to set default values in Firefox to iron out the inconsistency between browser implementations.
[1] https://caniuse.com/?search=%40property
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CSS Text Box Trim
Safari is the only browser that doesn't support extending HTML element
https://caniuse.com/?search=Custom%20Elements
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JavaScript is not single-threaded
You forgot to mention (Web)Workers. This is explicit creation, management, and communication with additional threads within JavaScript. What's more, they've been around in JavaScript longer than the V8 engine has even existed!
https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers...
https://caniuse.com/?search=webworkers
- Show HN: Render audio to HTML canvas using WebGPU
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Tree-shaking, the horticulturally misguided algorithm
Do you happen to know where can I check out the cutoff version for each browser? https://caniuse.com/?search=wasm doesn't have it (or other things like WasmGC for that matter)
- Le saviez-vous ? :focus :focus-within :focus-visible
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10 Websites Every Web Developer Should Bookmark
(https://caniuse.com/) A handy tool for checking the browser compatibility of HTML, CSS, and JavaScript features. Can I Use provides up-to-date support tables for various web technologies across different browsers.
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SASS is dead? CSS vs SASS 2024
Caniuse
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Free Resources Every Web Developer Should Know About
Can I Use (https://caniuse.com/)
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Speedometer 3.0: A Shared Browser Benchmark for Web Application Responsiveness
> Is it though?
In my experience it's the buggiest browser out of the big three, and is often missing basic features like e.g.:
https://caniuse.com/?search=opus
Supported in Firefox for *12 years* now, in Chrome for 10, still no support in Safari.
They only "support" Opus audio in their special snowflake '.caf' container, which is super buggy and the last time I checked no open source program could even generate Opus '.caf' files that could be played by Safari on all Apple platforms. I ended up writing a custom converter which takes a standard '.opus' file and remuxes it on-the-fly (I only store '.opus' files on my server) into Safari-compatible '.caf' files, taking special care to massage it so that it avoids all of their demuxer/decoder bugs. You shouldn't have to do this to have cross-browser high quality audio!
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
browserslist - 🦔 Share target browsers between different front-end tools, like Autoprefixer, Stylelint and babel-preset-env
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
caniemail - Can I email… Support tables for HTML and CSS in emails.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
postcss-preset-env - Convert modern CSS into something browsers understand
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
modern-css-reset - A bare-bones CSS reset for modern web development.
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
modern-normalize - 🐒 Normalize browsers' default style
flux - A fast, lightweight tweening library for Lua
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine