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Autograph Alternatives
Similar projects and alternatives to autograph
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
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vuda
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
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tblis
TBLIS is a library and framework for performing tensor operations, especially tensor contraction, using efficient native algorithms.
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SaaSHub
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autograph reviews and mentions
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Where to Learn Vulkan for parallel computation (with references to porting from CUDA)
I'm working on a machine learning library https://github.com/charles-r-earp/autograph implemented in Rust that uses rust-gpu to compile Rust compute shaders to spirv, and then gfx_hal to target metal and dx12. Training performance is currently about 2x slower than pytorch (cuda) on my laptop but I've made significant progress recently and I am targeting 1.5x. While rust-gpu itself has it's own restrictions, it does support inline spirv assembly, which provides direct access to operations not provided in its std lib, thus it's lower level than GLSL. For example, it should be possible to target cuda tensor cores via cooperative matrix operations (I believe Metal supports these as well but this may not be implemented in spirv-cross and certainly isn't in naga). Once I have things a bit more stabilized I'd like to provide more examples, like porting from cuda / opencl, but I'm still figuring out patterns like how to work with 16 and 8 bit types in a nice and portable way.
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autograph v0.1.0
autograph v0.1.0
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What's the current state of GPU compute in rust?
Working on autograph, for machine learning and neural networks. Unlike CUDA / HIP it's threadsafe, but doesn't expose low level things like multiple streams. Most of the shaders are glsl but I'm now using rust_gpu for pure rust gpu code.
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Announcing neuronika 0.1.0, a deep learning framework in Rust
Maybe not for learning but as inspiration I have to plug this amazing effort for ML with (vulkan) shaders: https://github.com/charles-r-earp/autograph
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What do you think about a library that helps reducing the overhead of GPU programming, regarding ndimensional Arrays?
Maybe you'd be interested in checking out my library, https://github.com/charles-r-earp/autograph?
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A note from our sponsor - InfluxDB
www.influxdata.com | 2 May 2024
Stats
charles-r-earp/autograph is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of autograph is Rust.
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