autograph VS rust

Compare autograph vs rust and see what are their differences.

autograph

Machine Learning Library for Rust (by charles-r-earp)

rust

Empowering everyone to build reliable and efficient software. (by rust-lang)
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autograph rust
5 2,682
299 92,831
- 2.6%
9.2 10.0
27 days ago 3 days ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

autograph

Posts with mentions or reviews of autograph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-04.
  • Where to Learn Vulkan for parallel computation (with references to porting from CUDA)
    5 projects | /r/vulkan | 4 Jan 2022
    I'm working on a machine learning library https://github.com/charles-r-earp/autograph implemented in Rust that uses rust-gpu to compile Rust compute shaders to spirv, and then gfx_hal to target metal and dx12. Training performance is currently about 2x slower than pytorch (cuda) on my laptop but I've made significant progress recently and I am targeting 1.5x. While rust-gpu itself has it's own restrictions, it does support inline spirv assembly, which provides direct access to operations not provided in its std lib, thus it's lower level than GLSL. For example, it should be possible to target cuda tensor cores via cooperative matrix operations (I believe Metal supports these as well but this may not be implemented in spirv-cross and certainly isn't in naga). Once I have things a bit more stabilized I'd like to provide more examples, like porting from cuda / opencl, but I'm still figuring out patterns like how to work with 16 and 8 bit types in a nice and portable way.
  • autograph v0.1.0
    3 projects | /r/rust | 30 Oct 2021
    autograph v0.1.0
  • What's the current state of GPU compute in rust?
    6 projects | /r/rust | 20 Sep 2021
    Working on autograph, for machine learning and neural networks. Unlike CUDA / HIP it's threadsafe, but doesn't expose low level things like multiple streams. Most of the shaders are glsl but I'm now using rust_gpu for pure rust gpu code.
  • Announcing neuronika 0.1.0, a deep learning framework in Rust
    7 projects | /r/rust | 15 Jun 2021
    Maybe not for learning but as inspiration I have to plug this amazing effort for ML with (vulkan) shaders: https://github.com/charles-r-earp/autograph
  • What do you think about a library that helps reducing the overhead of GPU programming, regarding ndimensional Arrays?
    5 projects | /r/rust | 13 Feb 2021
    Maybe you'd be interested in checking out my library, https://github.com/charles-r-earp/autograph?

rust

Posts with mentions or reviews of rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-24.

What are some alternatives?

When comparing autograph and rust you can also consider the following projects:

neuronika - Tensors and dynamic neural networks in pure Rust.

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

RustaCUDA - Rusty wrapper for the CUDA Driver API

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

petgraph - Graph data structure library for Rust.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Odin - Odin Programming Language

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications

juice - The Hacker's Machine Learning Engine

Rustup - The Rust toolchain installer