space-shooter.c
OpenTyrian
space-shooter.c | OpenTyrian | |
---|---|---|
19 | 1 | |
1,317 | 14 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | about 8 years ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
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space-shooter.c
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Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
OpenTyrian
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