space-nerds-in-space
kira
space-nerds-in-space | kira | |
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26 | 11 | |
717 | 817 | |
- | - | |
8.7 | 7.5 | |
2 months ago | 12 days ago | |
C | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
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space-nerds-in-space
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
- Space Nerds in Space
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Real-Time Collision Detection by Christer Ericson; What's on the CD?
I have this book, which I got about 10 years ago, and found it very helpful when writing my own (primitive, not even close to state of the art) game in C, and I have recommended this book to others on reddit many times over the years. My copy of the book still has the CD inside, never opened. I never looked at it, mainly because I found there's no need, the algorithms are not very long for the most part, and I needed to understand them and fit them into my codebase anyway.
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Friday Post: What is something you made or solved in C that you are proud off?
Space Nerds in Space - multi-player starship bridge simulator so you can captain your starship through adventures with your friends.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Space Nerds in Space (github) is an open source spaceship bridge simulator so you can captain your starship through space adventures with your friends. Each player mans a station on a simulated starship. There are stations for Navigation, Weapons, Engineering/Damage Control, Comms, Science, and a gamemaster station. It's written in C, with a Lua API for writing "mission scripts". Multiple starships can be present in the simulation at once if you can manage to gather enough friends to crew them. It even supports speech recognition and natural language parsing if you're so inclined.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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What advantage is there of mixing a scripting language with C?
As an example, I made this game which is basically a multiplayer star trek game where each player is a member of the crew of a spaceship. There are "scenarios" -- little missions -- that are coded in Lua, some written by me, some by other people. You can see them here: https://github.com/smcameron/space-nerds-in-space/tree/master/share/snis/luascripts/MISSIONS There's a Lua API my game provides described here: https://github.com/smcameron/space-nerds-in-space/blob/master/doc/lua-api.txt
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A game server in C
Not an MMORPG, just a LAN game really, but my spaceship bridge simulator Space Nerds in Space is open source (GPL2) and in C. The network server architecture is pretty simple, TCP, and a read thread and a write thread per client, which would be a bad design if there were a large number clients, but for less than 30 or so clients (realistic number of clients is 5-10, leaning towards 5), it's absolutely fine (KISS principle). There's some documentation about how it all works here: Hacking on Space Nerds in Space and the website for the game is here: https://spacenerdsinspace.com
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How Much to Build a Bridge Set?
Continued this discussion on github: https://github.com/smcameron/space-nerds-in-space/discussions/322
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any tips on going open-source with our indie game?
I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look
kira
- Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects
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Rust audio library
I've had too experience with https://crates.io/crates/kira
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What's the current audio library of choice for Rust gamedev?
Perhaps something like kira audio https://github.com/tesselode/kira
- kira (game audio library) v0.6.0 - complete rewrite with streaming sound support and a leaner and more elegant API
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Kira, a game audio library with some features that go overlooked by most game audio solutions.
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Looking for an open-source project to join part-time
speaking of audio! i'm working on a game audio library called kira, which some people seem interested in integrating into bevy. i'd love to have more contributors!
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kira (game audio library) v0.5.0 - playback position getter, mixer send tracks, new effects
crates.io | docs
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kira (game audio library) v0.4.0 - wasm support, serde support, API improvements
Kira GitHub repo
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What audio library to use?
I think you should look into kira. It provides a lot of amazing features, more here
- kira (game audio library) v0.3.0 - per-sequence custom event types, audio streams, and random values
What are some alternatives?
pioneer - A game of lonely space adventure
fastfetch - Like neofetch, but much faster because written mostly in C.
kernel - All linux kernel things
factorio-lib-rs - Rust library with a collection of things about Factorio
sysidentpy - A Python Package For System Identification Using NARMAX Models
gentooinstall
Kernel - Kernel for the LuaOS operating system
LichessBot - Repo of a Discord bot that is for viewing games and users on Lichess.
snis-builder - Container to build space-nerds-in-space
bevy - A refreshingly simple data-driven game engine built in Rust
linux - Linux kernel source tree
soda - Soda