source-sdk-2013 VS Quake-III-Arena

Compare source-sdk-2013 vs Quake-III-Arena and see what are their differences.

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source-sdk-2013 Quake-III-Arena
52 37
3,649 6,818
0.3% 1.8%
0.0 0.0
11 months ago over 1 year ago
C++ C
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

source-sdk-2013

Posts with mentions or reviews of source-sdk-2013. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.

Quake-III-Arena

Posts with mentions or reviews of Quake-III-Arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing source-sdk-2013 and Quake-III-Arena you can also consider the following projects:

gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

halflife - Half-Life 1 engine based games

Quake-2 - Quake 2 GPL Source Release

Quake - Quake GPL Source Release

Jedi-Academy - Star Wars Jedi Knight: Jedi Academy

source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.

SEFGD - SE FGD's

language-ext - C# functional language extensions - a base class library for functional programming

Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

UnrealEngine