source-sdk-2013
source-sdk-2013
source-sdk-2013 | source-sdk-2013 | |
---|---|---|
52 | 24 | |
3,762 | 223 | |
1.0% | 2.2% | |
0.0 | 7.0 | |
5 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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source-sdk-2013
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
source-sdk-2013
- How do I make a standalone Half Life 2 fan game?
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I want to get back into map making
Looking to create full mod experiences? Mapbase adds a bunch of QOL changes to the Source 2013 SDK
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easier way to set up source sdk?
Highly recommend using Mapbase as a foundation for your mod. https://www.moddb.com/mods/mapbase
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How to change weapon certain stats for Half-Life 2?
Alternatively, you can use Mapbase. You can compile this with Visual Studio 2019. Download: https://github.com/mapbase-source/source-sdk-2013
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Getting started with Source SDK 2013 Modding
(Additionally, you can install Mapbase alongside Source SDK Base 2013 which refines it further and gives you new tools to work with.)
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cannot compile source sdk 2013 with visual 2022 community
https://github.com/mapbase-source/source-sdk-2013 but you could have just tried searching it up
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I cant build a solution
You may also want to look into Mapbase which comes with a lot of stuff already done for you.
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How do you develop a new game in source engine?
Mapbase is your best bet as a starting template. It's still a "Source 2013 Base" mod but you can make anything off of that.
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How to i make a game in source(with coding)
I would use mapbase though these days https://www.moddb.com/mods/mapbase
- Hammer not Compiling map for mod that uses Mapbase
What are some alternatives?
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
source-sdk-2013 - The 2013 edition of the Source SDK modified for Entropy : Zero.
halflife - Half-Life 1 engine based games
TeamFortress2 - TF2 Source Code leaked on 22/4/2020
SEFGD - SE FGD's
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Quake-III-Arena - Quake III Arena GPL Source Release
Django - The Web framework for perfectionists with deadlines.
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Quake - Quake GPL Source Release