sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
OpenResident
Classic Resident Evil open-source engine (by XProger)
sotn-decomp | OpenResident | |
---|---|---|
8 | 1 | |
369 | 100 | |
- | - | |
9.8 | 0.0 | |
3 days ago | 5 months ago | |
C | C | |
- | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sotn-decomp
Posts with mentions or reviews of sotn-decomp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
OpenResident
Posts with mentions or reviews of OpenResident.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
What are some alternatives?
When comparing sotn-decomp and OpenResident you can also consider the following projects:
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
c1 - Port of Crash Bandicoot to C
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
sm - early version
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenLara - Classic Tomb Raider open-source engine
sotn-decomp vs psx-modding-toolchain
OpenResident vs OpenHoW
sotn-decomp vs ghidra_psx_ldr
OpenResident vs psx-modding-toolchain
sotn-decomp vs CTR-ModSDK
OpenResident vs ghidra_psx_ldr
sotn-decomp vs c1
OpenResident vs PSXDOOM-RE
sotn-decomp vs sm
OpenResident vs silent-hill-decomp
sotn-decomp vs silent-hill-decomp
OpenResident vs OpenLara