sotm_mod_bugs
ILSpy
sotm_mod_bugs | ILSpy | |
---|---|---|
1 | 42 | |
0 | 20,358 | |
- | 1.8% | |
10.0 | 9.1 | |
about 2 years ago | 4 days ago | |
C# | ||
BSD 2-clause "Simplified" License | Copyright 2011-2015 AlphaSierraPapa |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sotm_mod_bugs
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Hey guys, wanted to know where to start for modding (Steam)
Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.
ILSpy
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Rust takes forever to load
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
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Found this exedecompiler.com website. Does anybody know it? Is it worth it?
If its a C#/.NET exe you can use ILSpy to get the source code https://github.com/icsharpcode/ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
What are some alternatives?
CauldronMods - Mod adaptations of the Cauldron decks for Sentinels of the Multiverse for Steam Workshop
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
WorkshopSample - Example project for developing a mod for Sentinels of the Multiverse
JustDecompile Engine - The decompilation engine of JustDecompile
potw - Mod for the Sentinels of the Multiverse videogame putting in characters from Worm
dnSpy
sotm_utilities - Library providing utilities for SOTM mods.
AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
Celeste - Celeste Bugs & Issue Tracker + some Source Code
reko - Reko is a binary decompiler.