sotm_mod_bugs VS ILSpy

Compare sotm_mod_bugs vs ILSpy and see what are their differences.

sotm_mod_bugs

Collection of mod-relevant issues for Sentinels of the Multiverse's digital implementation (by jamespicone)

ILSpy

.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! (by icsharpcode)
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sotm_mod_bugs ILSpy
1 42
0 20,358
- 1.8%
10.0 9.1
about 2 years ago 4 days ago
C#
BSD 2-clause "Simplified" License Copyright 2011-2015 AlphaSierraPapa
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sotm_mod_bugs

Posts with mentions or reviews of sotm_mod_bugs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.
  • Hey guys, wanted to know where to start for modding (Steam)
    6 projects | /r/sentinelsmultiverse | 24 May 2022
    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

ILSpy

Posts with mentions or reviews of ILSpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-26.

What are some alternatives?

When comparing sotm_mod_bugs and ILSpy you can also consider the following projects:

CauldronMods - Mod adaptations of the Cauldron decks for Sentinels of the Multiverse for Steam Workshop

dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]

WorkshopSample - Example project for developing a mod for Sentinels of the Multiverse

JustDecompile Engine - The decompilation engine of JustDecompile

potw - Mod for the Sentinels of the Multiverse videogame putting in characters from Worm

dnSpy

sotm_utilities - Library providing utilities for SOTM mods.

AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)

UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

Celeste - Celeste Bugs & Issue Tracker + some Source Code

reko - Reko is a binary decompiler.