Hey guys, wanted to know where to start for modding (Steam)

This page summarizes the projects mentioned and recommended in the original post on /r/sentinelsmultiverse

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  • WorkshopSample

    Example project for developing a mod for Sentinels of the Multiverse

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

  • CauldronMods

    Mod adaptations of the Cauldron decks for Sentinels of the Multiverse for Steam Workshop

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • potw

    Mod for the Sentinels of the Multiverse videogame putting in characters from Worm

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

  • ILSpy

    .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

  • sotm_utilities

    Library providing utilities for SOTM mods.

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

  • sotm_mod_bugs

    Collection of mod-relevant issues for Sentinels of the Multiverse's digital implementation

    Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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