sorbet
noclip.website
sorbet | noclip.website | |
---|---|---|
54 | 203 | |
3,579 | 3,218 | |
1.0% | - | |
9.9 | 9.5 | |
4 days ago | 5 days ago | |
Ruby | TypeScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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sorbet
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Let's Read – Eloquent Ruby – Ch 8
...which goes beyond static typing into declaring explicitly what something needs to support to be used by the method. Granted this is more complicated than it sounds and has a number of drawbacks, as you can see in this discussion.
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The Design Principles of the Elixir Type System
Not part of the official language spec, but Ruby has Sorbet, from a company who employs Ruby core contributors and helped with the recently released JIT additions to the language, amount countless other contributions over the last couple decades.
https://sorbet.org/
- Почему я программирую на Ruby
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Bringing more sweetness to ruby with sorbet types 🍦
First let's introduce the tool: Sorbet is a gem developed by Stripe that aims to bring type notation syntax and type checking support for the Ruby ecosystem by utilizing the "Gradual typing" philosophy, it also provide type generation from YARD comments via the tapioca gem, allowing to grow alongside the already built Ruby codebase.
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An Introduction to Metaprogramming in Ruby
We have hundreds of thousands of lines of ruby code spanning many services / monoliths. Even now I find it somewhat annoying to open a controller / component that is basically an empty class def but somehow executes a bunch of complex stuff via mixins, monkey patches etc, and you have to figure out how.
We are turning to https://sorbet.org/ to reign in the madness. I'm keen to know if others are doing the same, and how they are finding it (pros and cons)
- A few words on Ruby's type annotations state
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Is Ruby on Rails still in demand?I see very few companies using it.Is it used in big tech companies like Google,Amazon,Facebook,Microsoft?
According to https://sorbet.org/ , the vast majority of code at Stripe is written in ruby.
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¿Que lenguaje de programación consideran que no está saturado?
Caso de Stripe, que tuvo que inventar Sorbet para tener type checking en ruby.
- Building GitHub with Ruby on Rails
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RJIT a New JIT for Ruby
> I guess what I'm asking is: do you see a future where there is more explicit control afforded to people who want to pick their own tradeoffs without resorting to writing everything performance-sensitive in extensions written in C/Rust/whatever?
An approach exists already in the present, and it's Stripe's Sorbet AOT compiler (https://github.com/sorbet/sorbet/tree/master/compiler).
noclip.website
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How We Crowdfunded $750k for a Giant Book about Keyboard History
I know this is definitely not what you’re talking about because it’s a website and not a book but it’s a link always worth sharing https://noclip.website/
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Decompilation of Paper Mario for N64
As far as I know, yes.. Besides simple differences like register allocation, it's difficult to prove that your code behaves the same as the target if its nonmatching. It's also just really satisfying when you get a match.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.
[1] https://noclip.website/#smg/AstroGalaxy
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Does anyone know the Banjo-Kazooie free camera code from the "Off Camera Secrets" video by Shesez?
I don't know where to get what they used in that video, but the closest thing I could suggest is a site called "noclip" ?
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Quake Brutalist Jam II
You might also be interested in: https://noclip.website/ (not quake maps)
I also know https://www.halospawns.com/app used to have quake maps (dm6 at least), but can't find it now.
- Site that lets you explore levels and maps from several video games
- I found an awesome website that lets you explore old games maps! Is it legal?
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Explore Game Worlds (noclip)
This isn't Ross's "Dream Software", but I find it somewhat related - at least its output. Check out noclip's website here.
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Noclip.website: A digital museum of video game levels
https://noclip.website/#snap/1A;ShareData=AUsPn92;%5eVT:h=19... , or to hook up the first one to the second (although the system to signal between distant pokemon, which it probably uses, is mostly implemented). There are a few other instances of things that are supposed to be spawning conditionally which aren't handled yet, like extra lapras in the beach.
- Noclip – A digital museum of video game levels
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Pikmin can now sing the Awakening Wood theme
I'll leave an article from Pikipedia with a demonstration gif, plus a picture of the whole title screen from The Models Resource and a small comparison I made myself, using noclip.website.
What are some alternatives?
solargraph - A Ruby language server.
webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.
vscode-solargraph - A Visual Studio Code extension for Solargraph.
gpuweb - Where the GPU for the Web work happens!
rbs - Type Signature for Ruby
TileMapEditor3D - Tile map editor 3D with 3D terrains
rubocop - A Ruby static code analyzer and formatter, based on the community Ruby style guide.
crossword-composer - Constraint solver for word games.
tapioca - The swiss army knife of RBI generation
naga - Universal shader translation in Rust
content - The content behind MDN Web Docs
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.