Socket.io
phaser
Our great sponsors
Socket.io | phaser | |
---|---|---|
826 | 5 | |
60,129 | 36,324 | |
0.5% | 99.1% | |
7.8 | 9.8 | |
15 days ago | 3 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Socket.io
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Building a GitHub activity feed with Node.js and Socket.io
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above.
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Mastering Microservices: A Hands-On Tutorial with Node.js, RabbitMQ, Nginx, and Docker
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin.
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Node.js Roadmap: Mastering the Essentials
Socket.io Docs
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WebSockets Unlocked: Mastering the Art of Real-Time Communication
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts under the services folder.
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Socket io not working on deployed version
Hi I made a chat app using socket.io it worked fine locally but when i deployed the app on render.com socket is not working properly i have to refresh the page to see new messages please help...
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Hi guys, just wanted to share that I tried to create a better omegle alternative. Open to any feedback!
Nextjs + socket.io.. Planning to use webrtc for video calls later
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Onde estou errando? ( Dias sem progresso )
Implementação em Node usando Socket.io
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Does the MERN app with socket.io work correctly in the Google app engine?
I am using socket.io for real-time notification service. Previously my frontend part was deployed in Netlify and here the notification was not working properly as Netlify follows serverless architecture.
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Is it possible to run discord bots on Dreamhost?
yes. Im running on DreamCompute currently. Discord.js and socket.io within same app. A dedicated server works too, but pricier.
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I've been working on this project for at least a decade...
No, not a library. More like, the frontend and backend just happen to need the same version to be compatible (socket.io is a good example, moment.js was the most basic I could think of).
phaser
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
kaboom.js - 💥 JavaScript game library
SocketCluster - Highly scalable realtime pub/sub and RPC framework
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
peerjs - Simple peer-to-peer with WebRTC.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
A-Frame - :a: Web framework for building virtual reality experiences.
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications
melonJS - a fresh, modern & lightweight HTML5 game engine