smithay
river
smithay | river | |
---|---|---|
19 | 82 | |
1,639 | 2,942 | |
4.4% | 2.0% | |
9.6 | 9.4 | |
3 days ago | 9 days ago | |
Rust | Zig | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
river
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Switching to River from Sway and a few questions
More info on the wiki https://github.com/riverwm/river/wiki
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Is there any way to remove the Title bar from zathura on RiverWM
Here is the related github issue
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Easy to config tiling wm
If you can get past some minor wayland related annoyances, river is pretty easy imo, you can write a config in whatever format you want, it just needs to be an executable file, the most common type is a shell script. The actual configuration happens by calling the riverctl program from the file, which from what I've heard is a similar method compared to bspwm.
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Questions about availability of specific functionalities in swaywm (and wayland at all)
Coming from awesome you may find river more to your liking than sway.
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Chromium / Electron on Wayland causes crash of the whole OS
River crashed everytime I closed Chromium. The developer fixed it in 5 minutes :)
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I may have taken plugins too far...
I've written a plugin that implements the river-layout-v3 wayland protocol in Hyprland. This means you can run something like rivertile, river-luatile, rivercarro or kile as a layout provider.
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Master and Stack setup
Author here. And yeah, as of 0.6.0 it supports master stack - I just called it stack main. I was in fact inspired by river: https://github.com/riverwm/river. River is really promising but is still in very early development. Sway on the other hand has been around for a long time and I, for now, prefer that stability.
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Has anyone managed to get Hyprland working on void?
In my very specific case, I'd probably start by taking a look at how animations were previously implemented in river, and then I'd pay careful attention to that transform matrix at the end. I'm not super crazy about the implementation using timers to drive it (versus interpolating where the transform should be across a deadline), but I guess they were going for smoothness.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
riverwm wayland compositor
- Ideas for system compositor
What are some alternatives?
wayland-rs - Rust implementation of the wayland protocol (client and server).
sway - i3-compatible Wayland compositor
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
yofi - yofi is a minimalistic menu for wayland
wayfire - A modular and extensible wayland compositor
waylock - A small screenlocker for Wayland compositors
dwl - dwm for Wayland - ARCHIVE: development has moved to Codeberg
eww - ElKowars wacky widgets
bspwm - A tiling window manager based on binary space partitioning
polybar - A fast and easy-to-use status bar
qtile - :cookie: A full-featured, hackable tiling window manager written and configured in Python (X11 + Wayland)