smithay
polybar
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smithay | polybar | |
---|---|---|
19 | 279 | |
1,630 | 13,508 | |
8.1% | 1.2% | |
9.6 | 7.9 | |
3 days ago | 13 days ago | |
Rust | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
polybar
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Is there a way I can tell which exit node I am using from CLI in Linux?
I'd like to just be able to write a short shell script to check if an exit node is in use, and then pipe that output into polybar which I use anyway. The problem is that I can't find an option in the tailscale Linux CLI client that will show me whether I'm using an exit node or not. Is there a way to do this?
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No monitor specified error
And I follow the step here. https://github.com/polybar/polybar/issues/763
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Are there any tools to analyse/modify colours directly from a bash script?
I am on Arch Linux and I am using pywal to generate a colour palette from my wallpaper, which I then use throughout my system. In particular, i have a bash script which grabs these colours and uses them for polybar. The problem is that sometimes these colours do not have enough contrast, and the bar is hard to read. Is there any tool that would allow me to check the readability of my colours, and modify them accordingly, directly from my script? If not, how should I be approaching this issue?
- 長年MacだったからWindows試しに買ってみたんだけど
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Polybar setup on XFCE
Hello, currently I am trying to get polybar setup on XFCE. I was getting an error along the lines of "background_manager: Failed to copy slice of root pixmap" and according to this GitHub issue, the only solution is to try and set the background another way, like using feh. My only issue now is that it seems like feh isn't actually doing anything whenever I use it to set a wallpaper. I believe this could be because of a conflicting system in XFCE that sets the wallpaper, how can I disable XFCE wallpapers?
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how to make each polybar modules closer to each other
Refer to the "Formatting" section of the polybar wiki" (e.g. things like -padding, -margin, -spacing).
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Tray module color not working properly (?)
As per the docs https://github.com/polybar/polybar/wiki/Configuration it uses a ARGB convention
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How do I use polybar with Hyprland?
The short answer is you can't.
- cant find polybar's config.ini
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[ noob ] Polybar is behind the another windows
There are a few different solutions here, try them out : https://github.com/polybar/polybar/issues/433
What are some alternatives?
wayland-rs - Rust implementation of the wayland protocol (client and server).
polybar-themes - A huge collection of polybar themes with different styles, colors and variants.
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
tint2
yofi - yofi is a minimalistic menu for wayland
i3blocks-contrib - Official repository for community contributed blocklets
waylock - A small screenlocker for Wayland compositors
nerd-fonts - Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
eww - ElKowars wacky widgets
conky - Light-weight system monitor for X, Wayland (sort of), and other things, too
crates.io - The Rust package registry
rofi - Rofi: A window switcher, application launcher and dmenu replacement