sm64
sm64plus
sm64 | sm64plus | |
---|---|---|
71 | 14 | |
7,336 | 434 | |
0.9% | - | |
3.9 | 4.3 | |
3 months ago | 9 months ago | |
C | C | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
sm64plus
- SM64plus help?
- If you could experience a video game for the first time again, what would it be?
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How to install Super Mario 64 Plus on Leap?
Get the launcher from here then when you boot it up for the first time, it'll show the instructions to build the game. Once you follow that (directions for Fedora should work, barring any repositories conflict) the game should build. If the last line of the terminal says something about an error, look around for something that repeats to see if you're missing a library or package.
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Request step by step guide for dummies for mario 64
- https://github.com/MorsGames/sm64plus/wiki/Frequently-Asked-Questions
- Super Mario 64 Plus
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What if they remade the entirety of Mario 64 in Odyssey?
Not exactly what you wanted but since it has incorporated some of the new movement in odessey it made me think of it: https://github.com/MorsGames/sm64plus
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Super Mario 64 PC Port on Steam Deck
I started by grabbing the launcher. I went to SM64Plus and it links MFGG as the place.
- Ah piracy at its finest (No i don't support Nintendo because of their anti-consumer practices when it comes to game preservation!)
- A full Zelda: Ocarina of Time PC port is now complete and available online
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Definitely my favorite piece of tech in recent years!
you should find all the information here.
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
Shipwright
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64-port - PS2, PS3, OG Xbox and DOS ports of sm64-port.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
libsm64 - Mario 64 as a library for use in external game engines
ProtonUp-Qt - Install and manage GE-Proton, Luxtorpeda & more for Steam and Wine-GE & more for Lutris with this graphical user interface.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
RP-0 - Realistic Progression One - Career mode for Realism Overhaul [Moved to: https://github.com/KSP-RO/RP-1]
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
sm64plus-launcher - The launcher for SM64Plus