sm64
sm64ex-ios
sm64 | sm64ex-ios | |
---|---|---|
71 | 12 | |
7,336 | 333 | |
0.9% | - | |
3.9 | 4.7 | |
3 months ago | 11 months ago | |
C | C | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
sm64ex-ios
- Can you compile SM64-EXCoop for iOS?
- Super Mario 64 Running Natively on iOS (SM64iOS Port) NO EMULATION, NO JAILBREAK NEEDED!
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Anybody manage to build Super Mario 64 iOS?
Can't get to build the latest 1.2.1 version on M1 Macs https://github.com/ckosmic/sm64ex-ios
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[QUESTION] Working .ipa of sm64ex-ios?
Does anyone have a working .ipa of sm64ios ready to be installed with AltStore? I've tried building it myself following the instructions here but I just can't get it to work. If someone could share it with me it'd be much appreciated
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Super Mario 64 Ported to the Apple TV (sm64ex-ios)
If you would like to try this out, you will need to build it from source on your Mac: https://github.com/ckosmic/sm64ex-ios. Just follow the Xcode build instructions in the Wiki, but switch your build target to the Apple TV rather than iOS.
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[Discussion] Super Mario 64 has been ported to iOS.
only if you apply the 60fps patch, there's a brief explanation on how to do so here
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[Free Release] Super Mario 64 (SM64) for jailbroken users
With a recent post stating that SM64 has been ported to ios, I went to the original post and found some instructions on how to compile an ipa for use on iOS devices. All I did was follow the instructions on how to build an ipa and uploaded it to my repo. It works fine on my 6s/14.3/Taurine, but YMMV. I also uploaded a link to a raw ipa to install via AltStore/ReProvision, however I couldnt install it for some reason. If someone else wants to help me out with that I would appreciate it, because I may not have much time to look into it myself.
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I ported SM64 to iOS but still have some questions to make it better
Source: https://github.com/ckosmic/sm64ex-ios Current build instructions: https://github.com/ckosmic/sm64ex-ios/wiki/Building-for-iOS
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SM64 has been ported to iOS
No it’s in the sm64ex-ios folder https://github.com/ckosmic/sm64ex-ios/tree/ios/enhancements
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64ex-ios - port of sm64ex to ios devices that is likely to fail
oot - Decompilation of The Legend of Zelda: Ocarina of Time
repo - This is a Cydia repository template
libsm64 - Mario 64 as a library for use in external game engines
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
devilutionX - Diablo build for modern operating systems