sm64
linux
sm64 | linux | |
---|---|---|
71 | 982 | |
7,336 | 170,949 | |
0.9% | - | |
3.9 | 10.0 | |
3 months ago | about 14 hours ago | |
C | C | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
linux
- Memory is cheap, new structs are a pain
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The File Filesystem
FFS predates FreeBSD and is in some capacity supported by all 3 major BSDs. I'm fairly confident that Linux actually supports it through the ufs driver ( https://github.com/torvalds/linux/tree/master/fs/ufs ); whether the use of different names in different places makes it better or worse is an exercise for the reader.
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Linus Torvalds adds arbitrary tabs to kernel code
These are a bit easier to see what's going on:
https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...
https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...
Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.
- Show HN: Running TempleOS in user space without virtualization
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PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.
[0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD
[1] https://docs.kernel.org/admin-guide/binfmt-misc.html
[2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....
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Improvements to static analysis in GCC 14
> The original less-than check was deemed incorrect
It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...
- Linus Torvalds accepts a merge commit to the Linux kernel
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TinyMCE (also) moving from MIT to GPL
Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.
Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."
I don't think that you believe that, but many developers do.
Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.
Also be aware that sublicensing is not the same as relicensing.
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Linus Torvalds is looking for a more modern GUI editor
> Does he have something against it?
He notoriously hates GNU Emacs, yes.
https://marc.info/?m=122955159617722
https://github.com/torvalds/linux/blob/master/Documentation/...
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The Linux Kernel Prepares for Rust 1.77 Upgrade
So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%
[0] https://github.com/XAMPPRocky/tokei
[1] https://github.com/torvalds/linux/commit/b401b621758e46812da...
What are some alternatives?
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
zen-kernel - Zen Patched Kernel Sources
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
DS4Windows - Like those other ds4tools, but sexier
oot - Decompilation of The Legend of Zelda: Ocarina of Time
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
libsm64 - Mario 64 as a library for use in external game engines
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
serenity - The Serenity Operating System 🐞
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers