sm64-port
melee
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sm64-port
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
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Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
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Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
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(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
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Ok, just compiled SM64PC what else can I do with it?
I’ve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and it’s working well.
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A fully functioning Zelda 64 PC port is ‘90% complete’
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
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If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
melee
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Anyone know how to get the melee code? I want to make a new version
They're ~11% of the way there https://github.com/doldecomp/melee
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I code gud. Can I help?
Not sure if this is what you're looking for, but helping with this open source project could probably help towards your goal!
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Melee decompilation has reached 5 percent!
And, of course, look at the github for more information: https://github.com/doldecomp/melee
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Help Wanted with Melee's decompliation/reverse-engineering project.
This is a WIP decompilation of Super Smash Bros. Melee. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. however, such a thing could possibly be made once the decompilation is complete.
- Why Hasnt Someone In The Community Made A Melee
- A Second Open Letter: We Need YOU
What are some alternatives?
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
slippi-ssbm-asm - Super Smash Bros Melee ASM code to provide Slippi support
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
issues - Report issues and discuss improvements / feature requests around TETR.IO
smlinux - Super Mario Linux - Build Install Update Script for Super Mario 64 Ports - Linux macOS Android DOS Web
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
sm64_3ds - 3DS fork of sm64-port
libsm64 - Mario 64 as a library for use in external game engines
sm64 - A port of Super Mario 64 for the DSi
oot - Decompilation of The Legend of Zelda: Ocarina of Time
jpdasm - Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce
pokered - Disassembly of Pokémon Red/Blue