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InfluxDB
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This is a WIP decompilation of Super Smash Bros. Melee. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. however, such a thing could possibly be made once the decompilation is complete.
Currently, much of Melee modding (including all of the advances done in Slippi) is done by manually poking the memory using raw assembly. As a result, development is slow due to the higher barrier to entry and lack of information about what the game is really doing. Most improvements were found by dynamically reversing the game and keeping track of what happens in-memory while the game is executing.