Help Wanted with Melee's decompliation/reverse-engineering project.

This page summarizes the projects mentioned and recommended in the original post on /r/SSBM

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  • melee

    A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.

  • This is a WIP decompilation of Super Smash Bros. Melee. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. however, such a thing could possibly be made once the decompilation is complete.

  • slippi-ssbm-asm

    Super Smash Bros Melee ASM code to provide Slippi support

  • Currently, much of Melee modding (including all of the advances done in Slippi) is done by manually poking the memory using raw assembly. As a result, development is slow due to the higher barrier to entry and lack of information about what the game is really doing. Most improvements were found by dynamically reversing the game and keeping track of what happens in-memory while the game is executing.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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