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Slippi-ssbm-asm Alternatives
Similar projects and alternatives to slippi-ssbm-asm
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InfluxDB
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better slippi-ssbm-asm alternative or higher similarity.
slippi-ssbm-asm reviews and mentions
Posts with mentions or reviews of slippi-ssbm-asm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-06.
- New commit on Slippi Master: "add two port priority codes"
- New commit on Slippi Master: Add unused "port priority" fix codes
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Online melee ranked?
Mate, you don't have to take my word for it. You can look at the GitHub repo for slippi ASM and see that they are putting in desync detection through ASM in the game itself. https://github.com/project-slippi/slippi-ssbm-asm/pull/99
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Help Wanted with Melee's decompliation/reverse-engineering project.
Currently, much of Melee modding (including all of the advances done in Slippi) is done by manually poking the memory using raw assembly. As a result, development is slow due to the higher barrier to entry and lack of information about what the game is really doing. Most improvements were found by dynamically reversing the game and keeping track of what happens in-memory while the game is executing.
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Fizzi: This will be added as an optional code in future builds, but for people that want to use it early: Will display a “YOU” nametag above your character when playing online. Designed to help colorblind players track their character
https://github.com/project-slippi/slippi-ssbm-asm#build-instructions
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Melee Modding and Vanilla vs Modded split
Besides the scarcity of resources, I think the biggest barrier to entry for complex melee modding (e.g. stuff like adding new gamemodes or completely new features) is Assembly code. Recently I have been working on a small quality of life Slippi feature that fixes an issue where if one is player pauses then leaves in direct connect mode, the other players is left stuck unable to unpause the game, and therefore must restart the emulation. On paper this fix is as simple as (1.) detecting when a player has both paused and disconnected and (2.) unpausing when this condition is met. Let’s look at the assembly I had to write (and yoink) to sketchily fix this issue!
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Daily Discussion Thread Jan 13, 2021 - Upcoming Event Schedule - New players start here!
here's the commit
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A note from our sponsor - SaaSHub
www.saashub.com | 4 May 2024
Stats
Basic slippi-ssbm-asm repo stats
7
129
5.3
about 1 month ago
project-slippi/slippi-ssbm-asm is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of slippi-ssbm-asm is Assembly.
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