sightpy-weekend-raytracer
This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description (by rafael-fuente)
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL) (by knightcrawler25)
sightpy-weekend-raytracer | GLSL-PathTracer | |
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2 | 1 | |
14 | 1,735 | |
- | - | |
0.0 | 3.1 | |
over 2 years ago | 3 months ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sightpy-weekend-raytracer
Posts with mentions or reviews of sightpy-weekend-raytracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-24.
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Raytracing simulation that shows the focusing effect of an image as the ratio of the focal length and diameter of the entrance camera pupil increases.
Source code of the project.
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[OC] Optical simulation showing the formation of an image as the ratio of the focal length and diameter of the camera entrance pupil raises. When the focal ratio is high, we have a pinhole camera, but as it decreases, only the images located at the image plane remain clear.
This simulation was made with a Monte Carlo raytracer I coded and the source code can be found here.
GLSL-PathTracer
Posts with mentions or reviews of GLSL-PathTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-27.
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer