shournal VS deko3d

Compare shournal vs deko3d and see what are their differences.

deko3d

Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1) (by devkitPro)
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shournal deko3d
5 4
160 302
- 0.3%
7.1 4.8
2 months ago 5 months ago
C++ C++
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shournal

Posts with mentions or reviews of shournal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-28.

deko3d

Posts with mentions or reviews of deko3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-28.
  • how do i implement vulkan on my driver
    2 projects | /r/vulkan | 28 Dec 2022
    If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
  • Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
    1 project | news.ycombinator.com | 9 Aug 2022
    That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.

    In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.

    This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.

    However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.

    Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).

    [1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...

  • PSA: Use Android on Switch for Moonlight game streaming
    3 projects | /r/SwitchHacks | 4 Jun 2022
    They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
  • Is opengl good for writing game engines or is the smth better? C++
    2 projects | /r/cpp | 22 Jan 2021
    Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.

What are some alternatives?

When comparing shournal and deko3d you can also consider the following projects:

bash-oo-framework - Bash Infinity is a modern standard library / framework / boilerplate for Bash

tinyrenderer - A brief computer graphics / rendering course

cookiecutter-data-science - A logical, reasonably standardized, but flexible project structure for doing and sharing data science work.

SysDVR - Stream switch games to your PC via USB or network

NSudo - [Deprecated, work in progress alternative: https://github.com/M2Team/NanaRun] Series of System Administration Tools

Amiigo - Amiibo emulation platform for the Nintendo Switch

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

sys-clk-Overlay - Editor for your sys-clk configuration using ovl-loader!

bashcpp - Experimental fork of GNU bash, converted from K&R C to C++. Current status: build is broken due to major refactoring.

Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]

platform_specific_components - Low-level components and hardware drivers for various Cyphal-related projects

Moonlight-Switch - Moonlight port for Nintendo Switch