shournal
deko3d
shournal | deko3d | |
---|---|---|
5 | 4 | |
160 | 302 | |
- | 0.3% | |
7.1 | 4.8 | |
2 months ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | zlib License |
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shournal
- Log shell-commands and used files. Snapshot executed scripts. Fully automatic. VCS light for the shell. New shournal release.
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Log shell-commands and used files. Auto-snapshot executed scripts. New shournal release.
shournal is a (file-) journal for your shell and now allows for even faster queries with less typing overhead.
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shell file-tracking and super-history with shournal - now with zsh-support
Check it out on github
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Reconstruct model parameters with shournal - the shell journal #Reproducibility
Check out the new release on github.
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Workflow for early research projects in your organization?
At the institute I work at intermediate results are also often not documented. It is sometimes even worse than you described so that the researcher have difficulties to reproduce their own work. Therefore they hired me to develop shournal in order to have at least some safety net to reconstruct command-line work on the shell. Maybe it can help your team too? https://github.com/tycho-kirchner/shournal
deko3d
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how do i implement vulkan on my driver
If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
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Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.
In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.
This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.
However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.
Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).
[1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...
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PSA: Use Android on Switch for Moonlight game streaming
They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
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Is opengl good for writing game engines or is the smth better? C++
Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.
What are some alternatives?
bash-oo-framework - Bash Infinity is a modern standard library / framework / boilerplate for Bash
tinyrenderer - A brief computer graphics / rendering course
cookiecutter-data-science - A logical, reasonably standardized, but flexible project structure for doing and sharing data science work.
SysDVR - Stream switch games to your PC via USB or network
NSudo - [Deprecated, work in progress alternative: https://github.com/M2Team/NanaRun] Series of System Administration Tools
Amiigo - Amiibo emulation platform for the Nintendo Switch
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
sys-clk-Overlay - Editor for your sys-clk configuration using ovl-loader!
bashcpp - Experimental fork of GNU bash, converted from K&R C to C++. Current status: build is broken due to major refactoring.
Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
platform_specific_components - Low-level components and hardware drivers for various Cyphal-related projects
Moonlight-Switch - Moonlight port for Nintendo Switch