shooterboi VS wgpu-mc

Compare shooterboi vs wgpu-mc and see what are their differences.

shooterboi

First-person shooter game using raymarching (by andraantariksa)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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shooterboi wgpu-mc
1 2
9 443
- 1.6%
10.0 7.8
almost 2 years ago 5 days ago
Rust Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shooterboi

Posts with mentions or reviews of shooterboi. We have used some of these posts to build our list of alternatives and similar projects.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing shooterboi and wgpu-mc you can also consider the following projects:

wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)

INOX - Rust Game engine integrated in Blender [WebGPU ready]