shades VS rust-gpu

Compare shades vs rust-gpu and see what are their differences.

shades

Rust EDSL for shading languages (by hadronized)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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shades rust-gpu
1 82
80 6,952
- 0.8%
10.0 7.7
almost 2 years ago 15 days ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shades

Posts with mentions or reviews of shades. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.
  • Introducing posh: Type-Safe Graphics Programming in Rust
    6 projects | /r/rust | 4 Jun 2023
    However, if we accept these disadvantages, there is obviously a lot to be gained from a proc macro. I highly recommend checking out Shades, which is more powerful than posh with respect to the types of shaders that can be written (e.g., it supports mutable variables and loops).

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing shades and rust-gpu you can also consider the following projects:

geodesic_raytracing

llama.cpp - LLM inference in C/C++

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

wgpu - Cross-platform, safe, pure-rust graphics api.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl