shadergarden VS FastNoise

Compare shadergarden vs FastNoise and see what are their differences.

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shadergarden FastNoise
2 57
106 2,561
0.9% -
0.0 7.7
over 1 year ago about 1 month ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadergarden

Posts with mentions or reviews of shadergarden. We have used some of these posts to build our list of alternatives and similar projects.
  • Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL
    1 project | news.ycombinator.com | 7 Oct 2021
    Hey HN,

    Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library / tool for prototyping shader-based graphical pipelines on the GPU.

    Shadergarden[2] uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines.

    Hope you enjoy the write up, have a nice day!

    PS — If your browser automatically pauses videos, you might need to 'show video controls' to play some of the visualizations.

    [0]: https://news.ycombinator.com/item?id=25347140 / https://news.ycombinator.com/item?id=26212491

    [1]: https://tonari.no

    [2]: https://github.com/tonarino/shadergarden

    [3]: https://thebookofshaders.com/

    [4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md (When all you have is a compiler, everything's a DSL)

  • Announcing Shadergraph, a tool for composing shader pipelines. Powered by GLSL, Lisp, and Rust
    1 project | /r/GraphicsProgramming | 7 Sep 2021
    I'm thrilled to share a project I've been working on over this summer. Shadergraph allows you to chain shaders together to create live-reloadable graphical pipelines. For lack of a better comparison, it's like a powerful version of Shadertoy that runs locally. If you'd like an introductory dive, I've written a blog post that walks through a couple of examples; if you'd like to give the source code a peek, it's freely available on GitHub.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing shadergarden and FastNoise you can also consider the following projects:

watchout - Automatically run scripts and reload images

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

liz - Collaborative Lisp coding on Discord

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

3DWorld - 3D Procedural Game Engine Using OpenGL

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

UnitySimplexNoise - a compact and functional system for generating complex simplex noise layers for procedural generation [Moved to: https://github.com/tcm151/Unity-Simplex-Noise]