quakespasm
Pygame
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quakespasm | Pygame | |
---|---|---|
12 | 148 | |
192 | 6,966 | |
- | 2.6% | |
8.1 | 9.1 | |
17 days ago | 2 days ago | |
C | C | |
GNU General Public License v3.0 only | LGPL |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quakespasm
- Show HN: Play QuakeSpasm ā a Quake game engine based on FitzQuake in the browser
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What source ports are you using (Windows/Linux)?
Quakespasm https://github.com/sezero/quakespasm
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Need help setting the resolution
Forget the GOG version and grab a modern source port like Quakespasm: https://sourceforge.net/projects/quakespasm/
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how do I fix this error? any help would be amazing thanks guys (:
I wouldn't say you absolutely need to get a new PC. You could probably try using the QuakeSpasm engine. Pretty much any modern PC can run Quake, the "remaster" just has much higher system requirements than usual.
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How to get Quakespasm music to work?
Can you elaborate on what you understand the correct location to be? Does this mean you have placed your music folder inside of your id1 directory? Are your music files named correctly, e.g. track02.[ogg,mp3,wav, or flac]~track11.[ogg,mp3,wav, or flac]? Have you looked at the documentation on music support in Quakespasm?
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uh... help I don't know what to do
Get Quakespasm and drop the files in your Steam/steamapps/common/quake/rerelease folder, and use that executable to play the game. It'll work on older computers.
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New QuakeSpasm version
Yesterday a new update to Quakespasm came out. You can get it here.
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New Quakespasm version
Grab at sourceforge.
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Does Anyone Know how to Put Quake 1 into UE5?
( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)
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Quake 1 running natively on an iMac with Asahi Linux!
I used QuakeSpasm.
Pygame
- Not only Unity...
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I want to make a game but I'm scared...
pygame never used it, but its popular python library, heard good things about it. i suggest if you are not trying to make resource intensive game, and you want to learn python which is a really valuable skill.
- Ask HN: Favorite Game Engine?
- Pygame 2.5.0 ā Delicious but a Weird
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Easy game making and coding for tech learners
Pygame is a framework of python modules and libraries for writing games. It is modular and great for learning the basics of the Python programming language.
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what is the best way to learn pygame from 0?
There two parts to sprite class. One is in cython and the there one in python. Would have to go through code to see which one their still using. Every test I have run. Sprite and Group will handle more images. With out frame rate dropping below 60.
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Java or Python or C? for Coding A Game
To code a game, at first you should be familiar with some basic CS concepts and DSA. All of the languages above have modules and frameworks for games. I would suggest considering to start learning Python with DSA and then pygame (A Python library for creating games).
- Desenvolvimento de Games, por onde comeƧar?
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Need help with pygame's font module
Pygame uses SDL_ttf under the hood to work with fonts. If youāre just wanting to load your own font you can just use pygame.font.Font() and point it to a ttf file. If youāre wanting to mess with the font object or do something else with the raw font data, you might want to check out https://github.com/pygame/pygame/blob/main/src_c/font.c and https://github.com/libsdl-org/SDL_ttf/blob/main/SDL_ttf.c to get an idea of what pygame and SDL are doing under the surface.
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What happened in the pygame github?
What happened here? https://github.com/pygame/pygame/issues/1476
What are some alternatives?
sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
SDL - DEPRECATED: Official development moved to GitHub
PySDL2
Quake - Quake GPL Source Release
Arcade - Easy to use Python library for creating 2D arcade games.
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ezquake-source - main ezQuake source code base
RenPy - The Ren'Py Visual Novel Engine
ironwail - High-performance QuakeSpasm fork
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS