quakespasm VS darkplaces

Compare quakespasm vs darkplaces and see what are their differences.

quakespasm

QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake. (by sezero)
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quakespasm darkplaces
12 4
192 244
- 6.6%
8.1 9.4
17 days ago 8 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quakespasm

Posts with mentions or reviews of quakespasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.

darkplaces

Posts with mentions or reviews of darkplaces. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Quake's lightning gun bug explained
    3 projects | news.ycombinator.com | 15 Jun 2023
    It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].

    [0]: https://icculus.org/twilight/darkplaces/index.html

    [1]: https://github.com/DarkPlacesEngine/darkplaces

  • What source ports are you using (Windows/Linux)?
    5 projects | /r/quake | 9 May 2023
    darkplaces https://github.com/DarkPlacesEngine/darkplaces
  • How to develop a game on the DarkPlaces engine?
    3 projects | /r/quake | 26 Jun 2022
    Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
  • Darkplaces on Linux. Textures are scaled strangely.
    2 projects | /r/quake | 13 Dec 2021
    I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces

What are some alternatives?

When comparing quakespasm and darkplaces you can also consider the following projects:

sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.

ironwail - High-performance QuakeSpasm fork

SDL - DEPRECATED: Official development moved to GitHub

vkQuake - Vulkan Quake port based on QuakeSpasm

Quake - Quake GPL Source Release

ezquake-source - main ezQuake source code base

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

tyrquake - Libretro port of Tyrquake (Quake 1 engine)

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.