darkplaces VS ezquake-source

Compare darkplaces vs ezquake-source and see what are their differences.

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darkplaces ezquake-source
4 5
246 263
5.7% 0.4%
9.4 9.0
1 day ago about 1 month ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

darkplaces

Posts with mentions or reviews of darkplaces. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Quake's lightning gun bug explained
    3 projects | news.ycombinator.com | 15 Jun 2023
    It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].

    [0]: https://icculus.org/twilight/darkplaces/index.html

    [1]: https://github.com/DarkPlacesEngine/darkplaces

  • What source ports are you using (Windows/Linux)?
    5 projects | /r/quake | 9 May 2023
    darkplaces https://github.com/DarkPlacesEngine/darkplaces
  • How to develop a game on the DarkPlaces engine?
    3 projects | /r/quake | 26 Jun 2022
    Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
  • Darkplaces on Linux. Textures are scaled strangely.
    2 projects | /r/quake | 13 Dec 2021
    I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces

ezquake-source

Posts with mentions or reviews of ezquake-source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-09.
  • What source ports are you using (Windows/Linux)?
    5 projects | /r/quake | 9 May 2023
    ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
  • is better quake remaster or quakeworld multiplayer?
    1 project | /r/quake | 20 Mar 2023
    modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
  • Unreal Tournament 99 running on WASM
    4 projects | news.ycombinator.com | 26 Oct 2022
    QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.

    Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)

    There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]

    To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]

    There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]

    [0] https://github.com/QW-Group/ezquake-source

    [1] https://www.nquake.com/

    [2] https://www.quakeworld.nu/wiki/Overview

    [2] https://badplace.eu/

    [3] https://hub.quakeworld.nu/

    [4] http://discord.quake.world (invite link for QuakeWorld EU Discord)

    [5] http://discord.usquake.world (invite link for QuakeWorld US Discord)

    [6] https://www.twitch.tv/QuakeWorld

  • Arena-FPS, that ceased development
    4 projects | /r/ArenaFPS | 22 Jun 2021
  • Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
    1 project | /r/quake | 2 Apr 2021
    Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.

What are some alternatives?

When comparing darkplaces and ezquake-source you can also consider the following projects:

ironwail - High-performance QuakeSpasm fork

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

vkQuake - Vulkan Quake port based on QuakeSpasm

quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

tyrquake - Libretro port of Tyrquake (Quake 1 engine)

client-linux - nQuake for Linux

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.

ktx - KTX: a QuakeWorld server modification