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Ezquake-source Alternatives
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ezquake-source reviews and mentions
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
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A note from our sponsor - SaaSHub
www.saashub.com | 25 Apr 2024
Stats
QW-Group/ezquake-source is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of ezquake-source is C.
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