darkplaces
tyrquake
darkplaces | tyrquake | |
---|---|---|
4 | 1 | |
246 | 39 | |
5.7% | - | |
9.4 | 3.1 | |
1 day ago | 6 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
darkplaces
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Quake's lightning gun bug explained
It's not, but the DarkPlaces engine [0] reimplements many, if not all, of the realtime shadow features and has an X64 Mac build (but no ARM build, as far as I'm aware), and is still getting active contributions on its Github repo[1].
[0]: https://icculus.org/twilight/darkplaces/index.html
[1]: https://github.com/DarkPlacesEngine/darkplaces
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What source ports are you using (Windows/Linux)?
darkplaces https://github.com/DarkPlacesEngine/darkplaces
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How to develop a game on the DarkPlaces engine?
Much of DP's development was centered about being a capable engine for new games, while remaining reasonably compatible with Quake. Also, DP's perceived abandonment seems to have been overcome, with DP now being hosted at https://github.com/DarkPlacesEngine/darkplaces with somewhat frequent updates. I guess that Wrath's development may be at play here.
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Darkplaces on Linux. Textures are scaled strangely.
I just checked and the github seems active, with people editing stuff. Maybe dowload fro there and recompile. https://github.com/DarkPlacesEngine/darkplaces
tyrquake
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Pixel-perfect TyrQuake, RetroArch, 383x216 (16:9) - Gallery
I've been able to achieve this via a new resolution in the source code. As mentioned there, this should give you a crispy pixel-perfect image (witn no bezels at all) on both 1920x1080 (Full HD) and 3840x2160 (4K).
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
vkQuake - Vulkan Quake port based on QuakeSpasm
Watch_Quake - Quake 1 port for Apple Watch
ezquake-source - main ezQuake source code base
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
raylib - A simple and easy-to-use library to enjoy videogames programming