scriptable-object-based-guns
canvas-scaler
scriptable-object-based-guns | canvas-scaler | |
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2 | 2 | |
95 | 4 | |
- | - | |
6.6 | 2.9 | |
3 months ago | 11 months ago | |
C# | ||
MIT License | MIT License |
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scriptable-object-based-guns
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Assembly Definitions, Explained - Learn what these are and how they can help you iterate faster in your project when making code changes!
👨💻 You can see the specific examples implemented on the Gun Scriptable Object Series GitHub
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Gun systems can be complex. You might need to support hitscan, projectile bullets, fire modes, explosive rounds, or even attachments. In my new series I'll be showing you how you can do all this cleanly with ScriptableObjects! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
canvas-scaler
- Canvas Scaler, Explained! Learn how the Canvas Scaler component can help you scale your UI to any aspect ratio or screen resolution with this in-depth explanation of the configuration options | Unity Tutorial
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Canvas Scaler, Explained! Learn how the Canvas Scaler component can help you scale your UI to any aspect ratio or screen resolution with this in-depth explanation of the configuration options
As always, the full project is available on GitHub!
What are some alternatives?
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.
SoCreator - ⚙ Tool for ScriptableObject's creation
doors - Learn how to create multiple different types of doors in Unity