sciter-sdk
Pixelorama
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sciter-sdk | Pixelorama | |
---|---|---|
10 | 70 | |
2,070 | 6,086 | |
- | 3.6% | |
1.6 | 9.7 | |
10 months ago | 4 days ago | |
C++ | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sciter-sdk
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RustDesk – The open source TeamViewer alternative
I'm a bit curious here.
I see that RustDesk is licensed AGPL 3.0. At the same time the GUI component (Sciter - https://www.sciter.com) is proprietary software with it's own non-compatible license (https://github.com/c-smile/sciter-sdk/blob/524a90ef7eab16575...).
Was the intention to use something like LGPL to stand on the shoulders of the external libraries or was the choice of AGPL just a hopeful goal with licensing issues to be resolved in the future?
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Do you think the Rust is production ready for GUI in 2021?
Please try out Sciter with its Rust binding, I use it in my Rust project.
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The top-ranking HTML editor on Google is an SEO scam
Just in case, my html-notepad does HTML cleaning locally. Without sending anything to anybody.
- HTML Notepad – HTML WYSIWYG editor for the rest of us
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A new open source remote desktop software written with Rust
From the license. This doesn't look complicated to me, or a reason to use a different GUI toolkit.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
What are some alternatives?
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
gtk-rs - Rust bindings for GTK 3
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
sciter-js-sdk - Sciter.JS - Sciter but with QuickJS on board instead of my TIScript
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
nullc - Fast C-like programming language with advanced features
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Etherpad - Etherpad: A modern really-real-time collaborative document editor.
godot-steam-api - Godot Steam integration using GDNative.
rust-sciter - Rust bindings for Sciter
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!