sandbox
safety-dance
sandbox | safety-dance | |
---|---|---|
9 | 8 | |
297 | 518 | |
- | 0.0% | |
0.0 | 0.0 | |
about 1 year ago | about 2 years ago | |
Rust | ||
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sandbox
- Terra Firma, a playable erosion simulation (Free, Works on Proton)
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I've made a similar game: https://github.com/JMS55/sandbox, and it looks like we've had a lot of the same ideas :)
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Open source projects that need help at beginner/intermediate level
If you're interested in game development, you may enjoy playing around with Sandbox. It's a game I created where you place sand, water, acid, fire, etc and watch them interact.
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WebGPU computations performance in comparison to WebGL
> WebGPU is years away to become usable
As a counterpoint, I've been using WebGPU (through wgpu-rs) for the past 1.5 years. It's been a pleasure to use. For instance, here's the CPU-side code for a glow post-process shader using 4 render passes https://github.com/JMS55/sandbox/blob/master/src/glow_post_p....
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The Similarities between an ECS and a rendergraph
I've considered implementing Sandbox using wgpu compute sharers (all the rendering is already done with wgpu). The reason I didn't is because I couldn't figure out how to make particles update in parallel - how to handle conflicts between two particles wanting to move into the same position, updating a particle that's supposed to be destroyed, etc. I'd love to get this working however. My last attempt was a the "multithread" branch where I tried to use rayon as a means of prototyping the game using parallel update logic.
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Any interest in a Games From Scratch club?
Unrelated to a club, but you might enjoy looking at a game I built with Rust + WebGPU https://github.com/JMS55/sandbox.
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I tried making a Gnome install with flatpaks apps exclusively
Counterpoint: https://flathub.org/apps/details/com.github.jms55.Sandbox
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Is there anyone looking for GSOC student for a Rust project ? (or just a contributor for a project ?)
Not a GSOC project, but my game Sandbox is open to contributions! https://github.com/JMS55/sandbox
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Im moving a big array around too much
Overflowing the stack: Use a Vec, or Box<[T; N]> (boxed array). A boxed array is a heap allocated array, where the box part just points to some data on the heap, so it's cheap to move around. Both are pretty much equivalent, boxed array is maybe slightly more faster/correct. Note that if you use a boxed array, due to some missing compiler optimizations, you'll probably just get a stack overflow anyways, as the compiler will first store the array on the stack, and then copy it to the heap. This can be solved with some unsafe code, such as in https://github.com/JMS55/sandbox/blob/master/src/heap_array.rs.
safety-dance
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The WebP 0day
[2]: https://github.com/rust-secure-code/safety-dance
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Do you ever use unsafe { .. } when not implementing custom data structures or interacting with external C code?
The most "virtuous"/desirable statement in this topic is probably the "100% safe code now - while being faster than the C version!" on the rust-secure-code/safety-dance entry for miniz_oxide.
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Good example of high performance Rust project without unsafe code?
According to the rust-secure-code/safety-dance trophy case, their audit left miniz_oxide 100% safe and faster than the C version.
- Hey Rustaceans! Got an easy question? Ask here (50/2021)!
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Rust Vs. Go Random Observations
Efforts that don't try to pick winners, but just to help packages that already exist, like Rust Safety Dance and developing tools like Miri. (And that dependency-improving sprint, the name of which eludes me, but which was mentioned in TWIR a while ago.)
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Fast and robust e-mail parsing library for Rust
I'm similarly iffy on using a parser for something as web-exposed as e-mail which uses unsafe for a performance boost without a thumbs-up from someone like /u/Shnatsel and the Safety Dance.
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Weird architectures weren't supported to begin with
Since this all happened, the safety-dance project has come into existence, which aims to channel the mob into doing useful things, not just piling onto someone who's got different views on what they want from Rust.
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Is there anyone looking for GSOC student for a Rust project ? (or just a contributor for a project ?)
https://github.com/rust-secure-code/safety-dance is always looking for contributors.
What are some alternatives?
sandspiel - Creative cellular automata browser game
stdx - The missing batteries of Rust
meta - Meta-crates of the RustCrypto project
ttf-parser - A high-level, safe, zero-allocation TrueType font parser.
meshweaver - 3D rendering engine in Rust and WebGPU
actix-net - A collection of lower-level libraries for composable network services.
cargo-auditable - Make production Rust binaries auditable
json-benchmark - nativejson-benchmark in Rust
image - Encoding and decoding images in Rust
image-png - PNG decoding and encoding library in pure Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
zune-jpeg - A jpeg decoder with wings