SaaSHub helps you find the best software and product alternatives Learn more →
Sandbox Alternatives
Similar projects and alternatives to sandbox
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
-
-
-
-
-
-
-
-
-
gloo
A modular toolkit for building fast, reliable Web applications and libraries with Rust and WASM (by rustwasm)
-
-
-
-
-
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better sandbox alternative or higher similarity.
sandbox discussion
sandbox reviews and mentions
Posts with mentions or reviews of sandbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-17.
- Terra Firma, a playable erosion simulation (Free, Works on Proton)
-
A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I've made a similar game: https://github.com/JMS55/sandbox, and it looks like we've had a lot of the same ideas :)
-
Open source projects that need help at beginner/intermediate level
If you're interested in game development, you may enjoy playing around with Sandbox. It's a game I created where you place sand, water, acid, fire, etc and watch them interact.
-
WebGPU computations performance in comparison to WebGL
> WebGPU is years away to become usable
As a counterpoint, I've been using WebGPU (through wgpu-rs) for the past 1.5 years. It's been a pleasure to use. For instance, here's the CPU-side code for a glow post-process shader using 4 render passes https://github.com/JMS55/sandbox/blob/master/src/glow_post_p....
-
The Similarities between an ECS and a rendergraph
I've considered implementing Sandbox using wgpu compute sharers (all the rendering is already done with wgpu). The reason I didn't is because I couldn't figure out how to make particles update in parallel - how to handle conflicts between two particles wanting to move into the same position, updating a particle that's supposed to be destroyed, etc. I'd love to get this working however. My last attempt was a the "multithread" branch where I tried to use rayon as a means of prototyping the game using parallel update logic.
-
Any interest in a Games From Scratch club?
Unrelated to a club, but you might enjoy looking at a game I built with Rust + WebGPU https://github.com/JMS55/sandbox.
-
I tried making a Gnome install with flatpaks apps exclusively
Counterpoint: https://flathub.org/apps/details/com.github.jms55.Sandbox
-
Is there anyone looking for GSOC student for a Rust project ? (or just a contributor for a project ?)
Not a GSOC project, but my game Sandbox is open to contributions! https://github.com/JMS55/sandbox
-
Im moving a big array around too much
Overflowing the stack: Use a Vec, or Box<[T; N]> (boxed array). A boxed array is a heap allocated array, where the box part just points to some data on the heap, so it's cheap to move around. Both are pretty much equivalent, boxed array is maybe slightly more faster/correct. Note that if you use a boxed array, due to some missing compiler optimizations, you'll probably just get a stack overflow anyways, as the compiler will first store the array on the stack, and then copy it to the heap. This can be solved with some unsafe code, such as in https://github.com/JMS55/sandbox/blob/master/src/heap_array.rs.
-
A note from our sponsor - SaaSHub
www.saashub.com | 17 Jan 2025
Stats
Basic sandbox repo stats
9
317
0.0
almost 2 years ago
JMS55/sandbox is an open source project licensed under GNU Affero General Public License v3.0 which is an OSI approved license.
The primary programming language of sandbox is Rust.