sandbox
gloo
sandbox | gloo | |
---|---|---|
9 | 10 | |
297 | 1,689 | |
- | 1.0% | |
0.0 | 7.9 | |
about 1 year ago | 8 days ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sandbox
- Terra Firma, a playable erosion simulation (Free, Works on Proton)
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I've made a similar game: https://github.com/JMS55/sandbox, and it looks like we've had a lot of the same ideas :)
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Open source projects that need help at beginner/intermediate level
If you're interested in game development, you may enjoy playing around with Sandbox. It's a game I created where you place sand, water, acid, fire, etc and watch them interact.
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WebGPU computations performance in comparison to WebGL
> WebGPU is years away to become usable
As a counterpoint, I've been using WebGPU (through wgpu-rs) for the past 1.5 years. It's been a pleasure to use. For instance, here's the CPU-side code for a glow post-process shader using 4 render passes https://github.com/JMS55/sandbox/blob/master/src/glow_post_p....
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The Similarities between an ECS and a rendergraph
I've considered implementing Sandbox using wgpu compute sharers (all the rendering is already done with wgpu). The reason I didn't is because I couldn't figure out how to make particles update in parallel - how to handle conflicts between two particles wanting to move into the same position, updating a particle that's supposed to be destroyed, etc. I'd love to get this working however. My last attempt was a the "multithread" branch where I tried to use rayon as a means of prototyping the game using parallel update logic.
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Any interest in a Games From Scratch club?
Unrelated to a club, but you might enjoy looking at a game I built with Rust + WebGPU https://github.com/JMS55/sandbox.
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I tried making a Gnome install with flatpaks apps exclusively
Counterpoint: https://flathub.org/apps/details/com.github.jms55.Sandbox
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Is there anyone looking for GSOC student for a Rust project ? (or just a contributor for a project ?)
Not a GSOC project, but my game Sandbox is open to contributions! https://github.com/JMS55/sandbox
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Im moving a big array around too much
Overflowing the stack: Use a Vec, or Box<[T; N]> (boxed array). A boxed array is a heap allocated array, where the box part just points to some data on the heap, so it's cheap to move around. Both are pretty much equivalent, boxed array is maybe slightly more faster/correct. Note that if you use a boxed array, due to some missing compiler optimizations, you'll probably just get a stack overflow anyways, as the compiler will first store the array on the stack, and then copy it to the heap. This can be solved with some unsafe code, such as in https://github.com/JMS55/sandbox/blob/master/src/heap_array.rs.
gloo
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What’s everyone working on this week (19/2023)?
In the rust world I’m learning yew and trying to contribute to gloo_net.
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Up to 40% Faster DOM manipulation bindings compared to web-sys
What about adding it to gloo?
- Can we use web api with Dioxus?
- Open source projects that need help at beginner/intermediate level
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What's everyone working on this week (1/2022)?
Hoping to get this PR finished up and merged. It's mostly done, just need a second set of eyes to make sure I didn't fuck something up
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Releasing Gloo 0.4.0
Gloo is in need of an icon. See gloo#143 for more details.
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Whats your favourite open source Rust project that needs more recognition?
Yew and Gloo
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Gloo v0.3.0 is now out
See gloo#18
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Gloo (an official rustwasm project) needs a maintainer
I've been using it for keyboard and mouse event handling in a wasm project I've been working on and it's quite helpful. There's a proposal that would make this even better.
What are some alternatives?
sandspiel - Creative cellular automata browser game
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
meta - Meta-crates of the RustCrypto project
rust-yew-realworld-example-app - Exemplary real world app built with Rust + Yew + WebAssembly, by Function Components + Hooks, also supports desktop by Tauri.
meshweaver - 3D rendering engine in Rust and WebGPU
yew - Rust / Wasm framework for creating reliable and efficient web applications
cargo-auditable - Make production Rust binaries auditable
localghost - Ergonomic Rust bindings to the Web platform
image - Encoding and decoding images in Rust
aircraft - The A32NX & A380X Project are community driven open source projects to create free Airbus aircraft in Microsoft Flight Simulator that are as close to reality as possible.
vulkano - Safe and rich Rust wrapper around the Vulkan API
uniffi-rs - a multi-language bindings generator for rust