ryzomcore
ranviermud
ryzomcore | ranviermud | |
---|---|---|
4 | 14 | |
325 | 783 | |
0.3% | 0.1% | |
7.8 | 0.0 | |
9 days ago | 10 months ago | |
C++ | JavaScript | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ryzomcore
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Lessons from Open-Source Game Projects
Ryzom - Commercial MMORPG available on Steam went open source. C++
- RPG stat numbers. Boudda lose my shiz. Got a spreadsheet, thought it looked good. Started playtesting for a week. When I hit area 2, I hit a gigantic pacing issue. Main weapon was still from area 1 and I was doing 1/3rd of the required damage. Whoops. Back to the drawing board!
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Fast character case conversion (or how to compress sparse arrays)
Wrote a case conversion that processes UTF-8 directly last year for Ryzom Core. The tables look like a mess, but it massively improved performance over the code that was replaced. Case changes seem to be called more often than I expected in the game. I do wonder if there's any cleaner and faster way.
https://github.com/ryzom/ryzomcore/blob/core4/nel/src/misc/s...
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MMORPG devs, what do you think of the open-source attempts at an MMORPG?
I was trying to find the name of a small mmo that I thought had released source and found the post Any open source MMO servers? which is old but may have some other code that's interesting to read (like ryzom which seems to be still running and active).
ranviermud
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Lessons from Open-Source Game Projects
Ravenier - MUD server (text-based MMORPG). Javascript, Node.js
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Codebases with good docs (like Evennia)
https://ranviermud.com JS
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I need help making a telnet MUD
Last commit was oct 25th 2020 it looks like. https://github.com/RanvierMUD/ranviermud
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Looking for an open-source MUD engine to use in my project
ranvier looks great, though it might be more than I need for this project
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Do people still use ranvier MUD
Looking at the commit frequency on their GitHub, it looks like it hasn't been updated in a while. I'm not sure if anyone's working on it behind the scenes and just hasn't pushed to the main repository, but it's not a good sign that the last public push was 2 years ago.
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Newbie seeking wisdom.
Then that depends on the MUD engine you're planning to use. Evennia is in python, which may help since you're familiar with it, although it is a pretty large and complicated beast. Ranvier is a pretty simple and streamlined MUD engine that is written in Javascript and likely a great place to start if you're not an old MUD player who wants to recreate their old SMAUG or Circle favorite mud. It can be installed via node.js even. Both Ranvier and Evennia (I think) allow you to build the rooms interactively within a running mud (not 100% sure on that)
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Modern MU* Platforms: Web-integration, mobile/desktop apps, etc.
Indeed! Another one I forgot to mention is Ranvier in javascript and node.js which I think also allows websockets to communicate in ways other than telnet.
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Text Adventure Game
I been working on something similar (very slowly in the little free time I have), and found this: https://ranviermud.com
- What does the future of mud development look like?
- Python or JavaScript - MUD Game
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
evennia - Python MUD/MUX/MUSH/MU* development system
TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.
RockMUD - Node Websocket MUD Server. Demo: https://rockmud.herokuapp.com/
EpicDragonWorldServer-C-Sharp - .Net Core server that connects with Unity3D clients.
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
EpicDragonWorld - Game client that connects with JMMOS.
Flask-roguelike - Learning project to figure out how JS and Python communicate. End result, likely the same engine as usual
midgarts - Multi-platform Ragnarök Online MMORPG client
game - ⚔️ An online JavaScript 2D Medieval RPG.
quickjs - Public repository of the QuickJS Javascript Engine.
dead-souls - dead-souls 3.8.6 with fluffos 2019