ryzomcore
SDLPoP
ryzomcore | SDLPoP | |
---|---|---|
4 | 16 | |
325 | 1,059 | |
0.3% | - | |
7.8 | 4.8 | |
9 days ago | 8 days ago | |
C++ | C | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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ryzomcore
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Lessons from Open-Source Game Projects
Ryzom - Commercial MMORPG available on Steam went open source. C++
- RPG stat numbers. Boudda lose my shiz. Got a spreadsheet, thought it looked good. Started playtesting for a week. When I hit area 2, I hit a gigantic pacing issue. Main weapon was still from area 1 and I was doing 1/3rd of the required damage. Whoops. Back to the drawing board!
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Fast character case conversion (or how to compress sparse arrays)
Wrote a case conversion that processes UTF-8 directly last year for Ryzom Core. The tables look like a mess, but it massively improved performance over the code that was replaced. Case changes seem to be called more often than I expected in the game. I do wonder if there's any cleaner and faster way.
https://github.com/ryzom/ryzomcore/blob/core4/nel/src/misc/s...
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MMORPG devs, what do you think of the open-source attempts at an MMORPG?
I was trying to find the name of a small mmo that I thought had released source and found the post Any open source MMO servers? which is old but may have some other code that's interesting to read (like ryzom which seems to be still running and active).
SDLPoP
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Lessons from Open-Source Game Projects
SDLPoP - Prince of Persia clone based on DOS disassembly. C, SDL2
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Fan Games & Remakes
I love the original Prince of Persia, and the SDLPoP fan remake plays beautifully on the Deck (just add the Windows/Linux version from here as a non-Steam game).
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SdLPoP control issues
SDLPoP is an open source port of the original Prince of Persia using the sdl library. Yes, I've also gathered that it's a standalone application that doesn't run through RetroArch. The documentation for the particular Retropie port of it is a bit sparse, but from what I've been able to gather apparently if one has control issues they should use that gamecontrollerdb.txt file and configure it correctly, but it's just that I couldn't get it to work. Whether I'm doing something wrong or there's something wrong with the port itself given the hardware, I don't know, that's why I'm asking for help here. For reference, here's some of the information I've already gone through : https://github.com/NagyD/SDLPoP
- I feel old
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Prince of Persia - great cinematic platformer, and probably first game I ever played. My oldest gaming memory is main character dying on spikes.
There's a source port to run the game on modern systems: https://github.com/NagyD/SDLPoP
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If you’re old enough to remember: Prince of Persia from 1989
This is a good way to play this: https://github.com/NagyD/SDLPoP
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Prince of Persia JavaScript
This is great and I also enjoy https://github.com/NagyD/SDLPoP where my favourite feature is the ability to take a screenshot of the whole level... which usually fits well within my 4K display.
Oh, and playing at 3840x1200 means that every original 320x200 pixel is ... 144 pixels!
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Hacker News top posts: Nov 23, 2021
Prince of Persia open-source port based on the DOS version disassembly\ (33 comments)
- Prince of Persia Open Source, based on the disassembly of the DOS version, extended with new features
- An open-source port of Prince of Persia, based on the disassembly of the DOS version.
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
EpicDragonWorldServer-C-Sharp - .Net Core server that connects with Unity3D clients.
graphql-editor - 📺 Visual Editor & GraphQL IDE.
EpicDragonWorld - Game client that connects with JMMOS.
Prince-of-Persia-Apple-II - A running-jumping-swordfighting game I made on the Apple II from 1985-89
midgarts - Multi-platform Ragnarök Online MMORPG client
reactos - A free Windows-compatible Operating System
quickjs - Public repository of the QuickJS Javascript Engine.
yojimbo - A network library for client/server games written in C++