rvscript
nomenus-rex
rvscript | nomenus-rex | |
---|---|---|
8 | 4 | |
214 | 19 | |
- | - | |
8.4 | 0.0 | |
about 2 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rvscript
- Fast RISC-V-based scripting back end for game engines
-
Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
-
C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
-
libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
nomenus-rex
- 0.8.1 release
- C++ Show and Tell - August 2022
-
Nomenus-rex 0.7.0 was released
As always, a new precompiled (AMD64) version can be found here: https://github.com/ANGulchenko/nomenus-rex
- C++ Show and Tell - April 2022
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
rodin - Modern C++17 finite element method and shape optimization framework.
muzero-cpp - A C++ pytorch implementation of MuZero
libriscv - C++20 RISC-V RV32/64/128 userspace emulator library
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
chrgfx - Converts to and from tile based graphics from retro video game hardware
chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP