rusty_art | physarum | |
---|---|---|
2 | 4 | |
140 | 16 | |
- | - | |
9.6 | 0.0 | |
5 days ago | about 3 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rusty_art
Posts with mentions or reviews of rusty_art.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
-
Learning Rust in a Fun Way: Coding with Nannou
happy coding and peace, :) https://github.com/altunenes/rusty_art
-
A simulation of the Physarum Polycephalum slime rendered with Bevy
if I achieve this I will put your animation here (by giving a reference and your name :) ) https://github.com/altunenes/rusty_art
physarum
Posts with mentions or reviews of physarum.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
-
A simulation of the Physarum Polycephalum slime rendered with Bevy
Very cool. I wish I had time to learn Bevy. I implemented a slightly more interesting Physarum model a while ago that simulates multiple populations simultaneously: https://github.com/mindv0rtex/physarum. Perhaps you could produce fancier looking videos if you adopt it in your visualization? :-)
-
Why is this function so slow?
In case it may be helpful to you, I recently implemented the blur algorithm you describe for my personal project. It also uses Rayon: https://github.com/mindv0rtex/physarum/blob/main/src/blur.rs
-
Show HN: Play with Shaders Inspired by Slime Mold
That's what I did when I recently came across the same model. Here's my CPU-based implementation (in Rust): https://github.com/mindv0rtex/physarum
-
Physarum Simulation
Repo is here: https://github.com/mindv0rtex/physarum
What are some alternatives?
When comparing rusty_art and physarum you can also consider the following projects:
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
rust-agent-based-models - Reliable and efficient agent-based models in Rust
generative-art - Generative Art while learning Rust
sorceress - Coding optical illusions in Python and JavaScript
stackblur - A fast gaussian blur approximation.
astro-nannou-starter - A minimal boilerplate for Astro / Vite with the Nannou creative framework (Rust → WASM). Supports multiple sketches + hot-reload.
hitomezashi - A tool for drawing hitomezashi patterns
generative-art - My personal project for generative art.
rustmas - Christmas lights controller capable of displaying 3D animations
Generative-Art