rusty_art
rusty_art | Generative-Art | |
---|---|---|
2 | 4 | |
139 | 18 | |
- | - | |
9.6 | 0.0 | |
7 days ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
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rusty_art
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Learning Rust in a Fun Way: Coding with Nannou
happy coding and peace, :) https://github.com/altunenes/rusty_art
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A simulation of the Physarum Polycephalum slime rendered with Bevy
if I achieve this I will put your animation here (by giving a reference and your name :) ) https://github.com/altunenes/rusty_art
Generative-Art
- Flow(er) Fields
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Cosmic Oddity
Hi! It's actually pretty simple. All you can see here is a magnetic field with a positive (bottom) and negative (top) pole. I spawn ~20k particles on the bottom, which follow the field until they get sucked in by the top. The wiggle and stars can be achieved by adding in a small wiggle in the particle movement function. The weaker the field gets, the more the wiggle affects the particle. The planet is just a bunch of lines whose brightness get determined by the distance to a light source and their length (= shorter lines on the edges are white). If you want to check out more you can look at my other post here or my GitHub with the code and higher res pics :) Here is a p5 web editor link if you want to play around with it. Sorry for the messy code this is just the exported TypeScript Code. The GitHub repo looks better :p
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Cosmic Dances
Higher resolution images along with the source code are available here if anyone is interested :) https://github.com/sprunq/Generative-Art
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Electric Fields
Thanks! This works by spawning 60-400k Particles with position, speed, acceleration and randomly generated Charges. Each Particle calculates a force vector to every Charge and moves depending on the angle of the vector. The charges can have a positive (repelling) or negative (attracting) charge. I then calculate the movement for 100 steps and render the line with its trail. The second image is the result of only having positive charges. You can look at the source code here: https://github.com/sprunq/Generative-Art
What are some alternatives?
physarum
morphogenesis-resources - Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
hitomezashi - A tool for drawing hitomezashi patterns
generative-art - Generative Art while learning Rust
sorceress - Coding optical illusions in Python and JavaScript
astro-nannou-starter - A minimal boilerplate for Astro / Vite with the Nannou creative framework (Rust → WASM). Supports multiple sketches + hot-reload.
generative-art - My personal project for generative art.
rustmas - Christmas lights controller capable of displaying 3D animations